TRENDING NEWS

POPULAR NEWS

A Few Magic The Gathering Questions .

Magic the gathering questions?

Firstly, you can have as much life as you can. This allows for decks that have a theoretical infinite combo to do nasty things. The Reveillark deck has a combo that can gain you an arbitrarily large amount of life (1,000,000+), thus making it almost impossible for you to lose. ( I wonder what would happen if an infinite life deck goes against an infinite damage deck…)
Secondly, tapping is a cost. You must tap (turn the card 90 degrees sideways) to use the effect. If you found a way to untap it, then you can tap it again, but you can’t tap a tapped creature. At the beginning of your turn, you untap all your permanents during your untap step. The turn cycle goes (Untap, Upkeep, Draw, Precombat Main, Combat, Post-Combat Main, End)
A creature can only attack if it is untapped. With most creatures, attacking with it makes it tapped. Some creature have Vigilance, which enables them to attack without becoming tapped. A tapped creature can’t attack.
Hope that helped!

Magic the Gathering questions?

I just started collecting Magic cards and I have a few questions about the game:

if i have a monster card who has an effect that makes the opponents monster only attack it, can I block the attack directed to that monster with another monster that I have on the field?

are artifacts placed on the battlefield along side of creature cards?

where are instincts and sorcery's placed on the field?

is there a limit to the amount of land cards you can have out during a game?

can you only place one land card per turn?

what element do you recommend for a beginner deck?

how large can your deck be?

how many creatures can be out on the field at once?

is there ever a time in a game that a card is flipped over? and if so when?

can I use anything as counters, or do I have to use a certain type of card?

what elements are good against each other? ex: is fire better than nature or is water better than fire?

creatures show their type as creature - dragon or what ever it is, does this have much effect on the gameplay?



Those are all the questions that I can think of for now, any answers would be greatly appreciated!

Magic the Gathering questions! ?

i just have a few questions to ask on magic the gathering, would be great if you could help!

1. you have two creatures in play both have changeling, you also have coat of arms in play. what happens?

2. do tokens have summoning sickness?

3. do creatures that have come from the graveyard have summoning sickness e.g. with vigor mortis

4. can guardian of the guild pact be taken out by royal assassins tap ability?

A few magic the gathering questions.?

listen to steve on this one, I'm not sure why people are having difficulty on these questions but

Oona's blackguard ability checks for +1/+1 Counters.

The card needs to have been in play and be in the graveyard for reprieve to work.

and if something gives "all you creatures trample" then it's not targeting, and thus even your shroud creatures have trample. As a counter example if the ability read "give target creature trample" then it wouldn't work.

Magic the gathering rule question 2 this one is tough?

brooding saurian is a creature that says at the end of each turn each player gains control of all nontoken permanents he or she owns. so if some one confiscates it (confincate is take control of target permanet ) who gets the card does the enchantment disenchant and go to the grave yard of not ?

Can anyone help me with some question about Magic the Gathering?

An aura targets whatever the card says and an enchantment just exists in play.
Think of artifacts as magical machines and artifact creatures are magical machine creatures.
Spore counters build up to produce saprolings in most cases.
You can make yourself discard but you can't just discard whenever you want. If it's the end of your turn and you have over seven cards, you will have to discard to seven.
No, you don't have to have any cards in hand but having no cards in hand usually puts you at a disadvantage.

A few magic the gathering gameplay questions?

1. Cytoplast Manipulator

Creature - Human Wizard Mutant 0/0, 2UU
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.

Bonuses provided by bad moon, gaea's anthem, crusade, etc are not counters. They are static effects that perpetuate as long as the many requirements are met. In short, no, it will not work.

2. If you had another card that let you regenerate Vigean Hydropon, you could regenerate it. Regenerating does not remove the permanent from play. It just removes it from combat, taps it, and clears all of its damage.

3. I assume you mean something like this:

Mistmeadow Witch

Creature - Kithkin Wizard 1/1, 1{W/U}
{2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.

First, all creatures without haste have summoning sickness (can't attack or use tap abilities). Mistmeadow Witch's ability does not require her to tap, so as long as you can pay for the activation, you can use it the turn you play her. Also, since this ability doesn't require a tap, you can use it multiple times as long as you can pay for it. You cannot attack with her when she first comes into play though.

Can you help with some magic the gathering questions?

Yes, spells that target you personally as the opponent/player, not your permanents. Dawn Charm is another example, it counters target spell that targets you.

Royal assassin destroys the creature, as long as it's tapped, when you say it does. So if he declares the Hawk as an attacker, you respond by killing it, the hawk doesn't even live until the declare blockers step, dies and you take no damage. You can also declare blockers, then kill it before damage goes on the stack and take no damage as well.

If Shriekmaw gets countered, it never enters play, therefore it's ability does not go on the stack. Countering spells keeps them from resolving. If you Evoke Shriekmaw, and it doesn't get countered, the creature actually comes into play and that's what causes it's ability to go on the stack and resolve, even though Shriekmaw will be sacrificed due to being evoked unless you also do something else to keep the Shriekmaw in play, like cast a Momentary Blink on it, which removes Shriekmaw from play and returns it to play and that will keep the Shriekmaw in play since it wasn't brought into play by evoking it and you would get it's "comes into play" ability again.

This last question is a bit fuzzy until you mention Rootwater Matriarch, the Matriarch will gain control of a creature with an Aura already attached to it. Just because Gaea's Anthem is out, that's a global enchantment that would be a benefit to all of your opponents creatures and since the creature would not have an Aura attached to it, the Matriarchs ability would not work, it has to have an aura attached to it, like Power of Fire or Gift of Granite or Holy Strength to name a few. But now, even Rootwater Matriarch has limits. It could not take control of Drove of Elves with an enchantment on it, because the Elves cannot be targeted by spells or abilities that opponents control, so even with an enchantment on it, the Drove is safe.

I hope this answers your questions and I hope you enjoy playing MTG as much as I do.

Thank you,

How do you play Magic: The Gathering online?

There are a few ways to play Magic online. For playtesting or playing for free, you can use unaffiliated sites such as UnTap. If you want to play more competitively, you should play on MAGIC ONLINE - PRODUCTS - GAME INFO. It costs 10$ to begin, and that starting 10$ gives you 10ish hours of play.

What are reviews for Magic: The Gathering?

★★☆☆☆It's more of a psychological manipulation than a game, and perhaps a classic example of a "love to hate" game. It's fun when you're a kid, but once you realize you're being manipulated for money, you enjoy it less and quit (typically, in the mid-teens). When you're an adult, the cost of the cards is relatively minimal but, by that point, you've solidly outgrown the game and see no point in getting back into it, which has an entirely new set of rules and, while probably improved from a design perspective, is nothing like what it was even 3 (much less 10+) years ago. Some of the cards have beautiful artwork. The game itself doesn't take a long time, which mitigates the game's biggest design flaw: mana screw. It's usually over after 10 minutes, though some games drag on for an unbearably long time.The irksome, breaking thing about this game is that, by the time you can afford to play it, you've outgrown it. A decent deck costs a few hundred dollars, easily, and that's a shit-ton of money for the age group targeted by the game (10 to 16 years of age). If you play Vintage ("Type I") you can't compete against the players with $1,000+ supercards, but if you play Type II, you have to buy a new deck every year. It's optimized to appeal to 13-year-old boys whose parents have loose pursestrings, and it does a great job of appealing to that demographic. It makes a shit-ton of money, it exploits the power of variable-schedule reinforcement like a charm, and it's a lot of fun for a few months in your teens. Does it have lasting power? No. It is a great game? It's an interesting game, and was quite innovative when originally invented. Is it worth the money it costs? Probably not. What is impressive about this game is its ability to own its flaws (including the egregious cost of the best cards, which has been turned into a feature rather than a bug). Mana screw (or "land screw") is a design flaw that makes most decks sputter one game out of three but, since a game only lasts about 10 minutes, this is a tolerable shortcoming. Better-engineered TCGs without that flaw tend not to do as well, because there's something addictive about that luck element (again, variable-rate reinforcement) that a more traditionally "well-designed" game can't capture.

TRENDING NEWS