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In Magic The Gathering If A Card States When Tapped Add Green To Your Mana Pool Does That Mean

In Magic the Gathering, the card named Dark Ritual says to add three mana to your mana pool, so can u keep it?

Sorry dude that mana pool empties out at the end of your turn so use it or lose life.
But there are cards out there that allow you to add mana to your pool but don't go away if you dont use it without losing life. This effect is called floating mana, and it has to say it on the card or else it wont work. Example: Mark of Sakiko
If you do use it, it will disappear.

Magic The Gathering: Limit to using Activated Abilities?

As long as you can pay the cost, you can use the ability. Everything located before the colon on an ability is the cost. Note that this sometimes includes tapping the card. This means that if you have the means to pay the cost multiple times (including untapping a card with a tap as part of it's cost), you can use the ability multiple times.

"Add 'X' to your mana pool" Magic Question?

No. Land and mana are not the same thing, nor is your land your mana pool.

When an ability gives you mana (such as tapping a basic land for mana), this mana is added to your mana pool. The mana pool is not physically represented anywhere at the table; the players just have to keep track of how much mana they have themselves. It is from this mana pool you get the mana to cast spells and pay for abilities. Mana empties from you mana pool at the end of each step of all turns (unless an effect such as that on Omnoth, Locus of Mana in in play).

In Magic the Gathering can colorless be picked as a color?

No, colorless is not considered a color in Magic. There are permanents that produce colorless mana, but even if the card lets say is black, and has tap add one colorless mana to your pool, that mana is colorless. When the card Rhystic Cave came out in prophercy , it said something like tap to add 1 color of any mana to your mana pool unless a player pays 1 (colorless). Players would try to use it naming purple to see if their opponents would let them float the color, then use it to pay for things;or would name an off-color of magic hoping by doing so they would tap out. Wizards ruled you had to name a color in magic. Also as a side note, lands are colorless too, but they produce a color of magic, so if you had something that said all green permanents in play add +1 to your attack, you could not count fhe forest you have in play.

What are the most complicated moves in Magic: The Gathering?

My vote goes to the Four Horsemen deck.A rule was added to the tournament rules specifically to make this type of deck illegal in tournament play, as it sets up an infinite game state loop and relies on luck to get all the right cards in all the right places in order to defeat your opponent.The first thing you need to do to is get Basalt Monolith and Mesmeric Orb onto the battlefield.Now you can tap Basalt Monolith to gain 3 mana, then spend it to untap it. You can do this as many times as you like, and each time you do it Mesmeric Orb puts one card from your library into your graveyard. Time to introduce the deck’s graveyard tech:Narcomoeba gets to enter the battlefield instead of the graveyard when you mill it. The deck needs to run at least three, but four is better.Once you have three Narcomoeba on the battlefield, you can sacrifice them to pay the Flashback cost of Dread Return.Dread Return should target Sharuum The Hegemon, which brings it from the graveyard to the battlefield.Sharuum’s ETB effect brings any artifact back from the graveyard to the battlefield, so get Blasting Station.Now you need to start milling again with the Basalt Monolith/Mesmeric Orb combo. Eventually, you’ll hit Emrakul.Emrakul’s only purpose is to shuffle your graveyard, which gets those Narcomoeba from before back into your library. Now you can mill yourself again to get them back into play the same way as before. This time, instead of sacrificing them for Dread Return, sacrifice them to Blasting Station to deal a little bit of damage to your opponent.Keep doing this over and over until your opponent dies.The beauty of this combo is that the game is over the moment you resolve Dread Return. Everything that you’re doing after that can be done in response to whatever your opponent tries to do to stop you.The reason that this deck prompted a rule change was because of the tedium inflicted upon your opponent while trying to set up the main combo. While milling through your library, you need to hit Sharuum, Blasting Station, Dread Return, and three Narcomoeba, all without seeing Emrakul. It’s going to take a lot of resets to get that perfect graveyard setup.The rules committee decided that they don’t want this kind of thing to happen in tournaments, so they made a new rule: if you set it up so that you’re in a loop, but you’re not sure how long you’ll have to go to get on with the game, then you aren’t allowed to keep trying over and over until things line up just right.

Help with Magic card "Mana Cylix"?

Lands are not mana. Lands generate the mana necessary to cast spells. You tap the Cylix for mana just like you would tap a land for mana.

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