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The End Of Anubis Effect.

Does The End of Anubis negate King of Skull Servants effect of gaining 1000 attack?

No.

End of Anubis Lore:
While this card is face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated.

Keyword:
Cards that TARGET a card(s) in the Graveyard or that activate in the Graveyard are negated.

Skull Servant Lore:
The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard, by removing from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard, Special Summon this card.

Keyword:
The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000.

Explanation:
At no point does the text say that Skull Servant's attack gain designates the graveyard. It simply takes a headcount. The effect is not even a graveyard effect, because it is only active on the field. However, It's second effect IS a graveyard effect as it involves Skull Knight coming out of the graveyard.

Conclusion:
You are correct.

Does The End of Anubis stop Contract With Exodia?

yes you can use contract
contract of exodia only requires that you have them in the grave (you never actually target them) and it doesn't activate in the grave either therefore the end of anubis doesn't negate it

also, its a good idea to add end of anubis and necrovalley to deck maining exodia necro's since it prevents your opponent from removing your peices from the game ^^

Have fun!

What are some good yugioh cars to negate graveyard effects?

Divine Wrath will only stop Garunix for one turn, since it will destroy him. Even if his special summon or destruction effect are negated, as long as he is destroyed and not banished, he will come back next turn.

Necrovalley will do nothing to garunix, because necrovalley states cards cannot be moved from the graveyard, except by it's own effect.
Kycoo the Ghost Destroyer's banishing effect could be used to banish an enemy's Garunix from the grave, however his secondary effect will do nothing, since Garunix does not Banish.


A few cards that stop graveyard effects include

Abyss Dweller
Rank 4 XYZ

Soul Drain
Trap

D.D. Crow
Monster

Macro Cosmos /// Dimensional Fissure
Trap /// Spell

Do You Guys Like My Undefeated Fiend deck?

I've won 3 oficcial championships in a row with this deck:

4+monsters,with effect

1.dark necro fear(1)
2.the end of anubis(1)
3.jinzo(1)
4.dark ruler ha des(1)
5.dark magician(1)
6.buster blader(1)
7.ancient gear beast(1)

4star monsters

8.la jinn the mistical genie of the lamp(2)
9.newdoria(1)
10.old vildictive magician(1)
11.archifiend soldier(2)
12.spirit reaper(1)
13.skilled dark magician(1)
14.goblin king(1)
15.mad dog of darkness(1)
16.giant orc(1)
17.man eater bug(1)
18.opticlops(1)
19.marshmallow(1)
20.penguin soldier(1)

Trap Cards

21.negate attack(1)
22.magic cylinder(1)
23.torrential tribute(1)
24.michizure(1)
25.karma cut(1)
26.compulsory evacuation device(1)
27.a hero emerges(1)
28.dark ilusion(1)
29.sakuretzu armor(1)
30.waboku(1)

Magic Cards

31.swords of revealing light(1)
32.call of the hunted(1)
33.soul exchange(1)
34.creature swap(1)
35.gravekeeper's servant(1)
36.axe of despair(1)
37.heavy storm(1)
38.tribute to the doom(1)
39.giant trunade(1)
40.polymerization(1)

Fusion Monster

41.Dark Paladin(1)

note:if u have a horus lv8,it will be easyer instead of fusioning dark magician and buster blader to get dark paladin.

my strategy:
try to summon:
1.Jinzo-so that your opponent won't activate anything when attacking.
2.Dark ruler-so that he can protect your fiend monsters from attacks.
3.Dark paladin or Horus lv8-so that you can negate any magic card and destroy it.
4.Dark necro fear-so that you can take control of 1 powerful monster on your opponent's side.
& 5.The end of anubis-so that your opponent cannot use his graveyard by the effect of any card.

I have 3 words for this awesome deck:1.NO TRAPS 2.NO MAGIC CARDS 3.NO MONSTER EFFECTS...this way your opponent will loose easyly...he won't activate anything...so enjoy it guys :D.

How do I protect a Continuous Spell or Trap Card?

To protect Macro Cosmos from being destroyed, it is always good to have cards like Dark Bribe, Imperial Custom and Judgment of Anubis ready just in case of Heavy Storm and such.
You could also play a card called Magic Reflector but this card only works on Dimensional Fissure because it is a spell card. Another card like this is Card Guard. Both put a counter on one of your cards and protects it from being destroyed.
Hope this helps.

Yu-Gi-Oh Egyptian Deck?

Working on a egyptian themed deck for Yu-Gi-Oh. this is a list of cards that i think would work in an egyptian deck, my main concern is funneling the cards from this list into a workable 43 card deck. any adivice would be helpful [please don't suggest to make a different deck of buy some other deck and use that, and don't tell me what deck you use, i don't need to know and i don't care!] thanks

EGYPTIAN DECK

MONSTERS
MYSTICAL BEAST OF SERKET
NEKO MANE KING
GRAVEKEEPER’S CANNONHOLDER
GRAVEKEEPER’S GUARD
ULTIMATE OBEDIENT FIEND
PHARAOH’S SERVANT
PHARAONIC PROTECTOR
GRAVEKEEPER’S COMMANDANT
PYRAMID TURTLE
GRAVEKEEPER’S SPEAR SOLDIER
GRAVEKEEPER’S SPY
GRAVEKEEPER’S ASSAILANT
COBRAMAN SAKUZY
GRAVEKEEPER’S CHIEF
A CAT OF ILL OMEN
GRAVEKEEPER’S VISIONARY
AN OWL OF LUCK
HORUS’ SERVANT
GRAVEKEEPER’S CURSE
GRAVEKEEPER’S VASSAL
HAND OF NEPHTHYS
GRAVEKEEPER’S WATCHER
THE END OF ANUBIS
GRAVEKEEPER’S DESCENDANT
CHARM OF SHABTI
SPIRIT OF THE PHARAOH
HORUS THE BLACK FLAME DRAGON LV 4
HORUS THE BLACK FLAME DRAGON LV 6
HORUS THE BLACK FLAME DRAGON LV 8
SACRED PHOENIX OF NEPHTHYS
ANDRO SPHINX
SPHINX TELEIA
THENIEN THE GREAT SPHINX
CRISOSPHINX
GUARDIAN SPHINX
EXXOD, MASTER OF TRHE GUARD
HIERACOSPHINX

SPELLS
NECROVALLEY
GRAVEKEEPER’S STELE
ROYAL TRIBUTE
ORDEAL OF THE TRAVELER
MAGICAL DIMENSION
LEVEL MODULATION
LEVEL UP!
THE GRAVEYARD IN THE FOURTH DIMENSION
THE FIRST SARCOPHAGUS
THE SECOND SARCOPHAGUS
THE THIRD SARCOPHAGUS
TEMPLE OF THE KINGS
TERRAFORMING
DARK ROOM OF NIGHTMARE
FIELD BARRIER
RIBBON OF REBRITH
WONDER WAND

TRAPS
SEVEN TOOLS FO THE BANDIT
NEGATE ATTACK
COFFIN SELLER
PHARAOH’S TREASURE
MAGIC CYLINDER
DARK DEAL
NIGHTMARE WHEEL
RITE OF SPIRIT
COMPULSORY EVACUATION DEVICE
SPELLBINDING CIRCLE
CEASEFIRE

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