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Help Finishing This Dialouge

Help with my short story and dialogue?

I just finished a short story for my literature class. I know that when you write dialogue, you must start a new paragraph. My question is: do you have to start a new paragraph when a character is thinking, but not saying, something aloud? For example, what I wrote was:
The sound of the telephone interrupted her thoughts. You’ve got to be kidding me. Don’t I ever get to finish what I’ve started? She turned away from the kitchen counter and went to the living room in search of the phone. This better be good, she thought.
The second, third, and last sentence are all thoughts in her head. Obviously, they should be italicized, but should I start a new paragraph for each thought? Thanks for your help! :-)

I need help finishing a script?

I'm writing a short film for my application to various film schools. I like the concept so far, but I'm having trouble finishing it. I'm not asking you to write the movie for me, I just need ideas for ending the movie.

Here's my idea so far. I want it to be portrayed as a dark comedy. It's still in heavy development, but:

It's a rainy day and two guys are incredibly bored. They are looking around for stuff to do and they come across an old deck of cards in a box labeled with a skull and crossbones. Inside the box is a note, written in blood, saying: "For all that is good and holy, do not play with these cards." One of the friends is reluctant to play, but the other, who lacks intelligence, talks the first one into playing with the cards.

When they start playing with the cards, they hear some ghostly sounds or whatnot (still figuring it out.) At first, the cards seem normal; they don't look any different than any other cards. They decide to play a game of Go Fish. They are playing for a few minutes when one of the guys grandmothers comes downstairs. She quickly asks them what they are doing with those cards, and asks them if they read her note in the box. She explains to the guys that the cards are cursed, and when the game ends, the loser of the game will die. She picked up the deck from an old gypsy, and she explains that the deck of cards is the reason why her husband is no longer with us.

They decide to stop playing the game, but they cannot; they are stuck at the table (somehow -_-) until the game is finished. If one of them decides to cheat, they are both killed.

––––––––––––––––

And that's all I got. So basically, the movie is about a Go Fish game to the death. The problem is that one of them is going to die, but I do not want one of the main characters to die, because that's more tragic than comedic in my opinion. It's just lame when one of the main characters dies, it's not satisfying. XD

I need help on Dialogue ?

Copy this and it may help you in future dialogue:

“This is a complete sentence,” Maryn said. “Look, here’s another one.” [Notice that there is a comma at the end of the first complete sentence, and a period after the dialogue attribute, the ‘Maryn said’ part. The next complete sentence starts with a capital letter.]

“This is a partial sentence,” Maryn said, “which I’ll finish after the dialogue attribute, sometimes called a tag.” [A comma separates the first part of the sentence from the tag, and another separates the tag from the rest of the sentence. When the sentence resumes, its first word is not capitalized because it’s in the middle of a sentence.]

"This is a complete sentence with a tag using a pronoun," she said. "This is an entirely separate sentence." [Note the comma, and that ‘she’ is not capitalized.]

"This is a partial sentence with a dialogue attribute using a pronoun," she said, "but it continues after the attribute. Notice there are no periods, and no capitals either in the tag or where the sentence picks up again." [Combines several of the examples above.]

"This dialogue doesn't use an attribute." Maryn scratched her head. "The attribute is replaced with an action by the person talking. This is an effective way to minimize tags."

Fine points:
When Character A talks, his dialogue and any actions he performs or thoughts he has go in one (or more) paragraph(s), depending on how long he goes on and what else he does or thinks. Character B's reaction, actions, or thoughts always go in a separate paragraph from the paragraph containing Character A’s dialogue.

You can’t overuse the word ‘said.’ There’s no need to come up with a bazillion synonyms. They detract, becoming noticeable, whereas ‘said’ is as invisible as ‘the.’

You *can* overuse ellipses and exclamation points, though. No matter how you hear the dialogue delivered in your imagination, use them only when they’re necessary for the reader to understand. An entire book might have a half dozen ellipses and a couple dozen exclamation points.

Help writing dialogue?

Honestly, that is the primary time I've heard of some thing like that :-/ I placed my dialogues purposely within the tale, to not fill it in. To make it sound sensible, you simply have got to hold it sensible. Think approximately how exact persons in exact instances might talk. Maybe, if you do not know what will have to your characters speak approximately, the discussion should not be there. That's why it appears like "a few random dull nonsense that doesn’t must be there". I do not believe discussion is suitable for filling the gaps among scenes. It does not have temporal detail nor are you able to use it to change to yet another position. If you suppose just like the scene is over, use asterisks. They are reputable if there is no different option to transfer. BQ: Not quite. They are already part constructed earlier than I truthfully begin writing. I'm already conversant in them so there is no challenge. BQ2: I would not make a individual established on me XD That's somewhat... I do not know. I simply would not. Because if I had been, I'd generally proper all my flaws and the whole thing I dislike approximately me. I'd make a fable individual. Which sucks. I are not looking for that. BQ3: I write separately however expand suggestions for others at the same time. BQ4: No, dialogues are my favourite constituents :D I in general pass the descriptions or factors in the event that they bore me.

Help with Java Program (Almost Finished)?

Write a program that supports the following dialog with the user:

Enter quantity: 75
You have ordered 75 ripples -- $19.50

Next customer (y/n): y

Enter quantity: 97
Ripples can be ordered only in packs of 25.

Next customer (y/n): t
Next customer (y/n): n

Thank you for using Ripple Systems.

So far this is what I have in bits and pieces:
Scanner s = new Scanner(System.in);
System.out.println("Enter Quantity");
int quantity = s.nextInt();

while ((quantity%25) != 0) {
System.out.println("Ripples can only be ordered in packs of 25);
System.out.println("Enter Quantity");
quantity = s.nextInt();

}

System.out.println("Next customer (y/n): ");
String cont = s.nextLine();

if (cont.equals("n")){
System.out.println("Thank you for using ripple systems");
System.exit(0);
}

else {
continue;
}

I need help putting in the proper imports to complete the program. I know I have some that should be implemented, but I'm not sure where:

System.out.printf("You have ordered %d Ripples -- $%.2f\n\n", quantity, price * quantity);

Scanner keyboard = new Scanner (System.in);
char answer;

int quantity = keyboard.nextInt();
keyboard.nextLine();

If somebody could help me complete it since I know I almost got it, that would be awesome!

Should I finish this story?

“Hey, Mia.” Angela, one of my coworkers, said as I ran into Java, Java.
“Hi, Angela” I said, and then went straight to work. Then, the door opened, and a boy walked in. He was probably 17. Perfect. 5’8’’. His gorgeous gray eyes stared me down. He was admittedly a little scary. I liked him, though.
“Hello, how can I help you?” I automatically said.
“I want a large coffee: black, no sugar, no cream, a ton of whipped cream on top, and none of that decaf **** you guys try to give me every time I come here.” I laughed, not many people would say that to your face.
“Okay, is that all?” I asked automatically.
“Oh, I almost forgot. How much is your number going to cost me?” I looked at him with aw. I laughed.
“That’s free. Your total is $4.08.” I grabbed a pen and reached over the counter for his hand. He willingly gave it to me, and I wrote down my number. He then reached in his pocket and pulled out his wallet and handed me a five dollar bill. I gave him his change, and

I can't write good dialogue. Help?

easily, it incredibly is the 1st time i've got heard of something like that :-/ I positioned my dialogues purposely interior the story, to no longer fill it in. To make it sound useful, you merely could shop it common. think of approximately how actual human beings in actual circumstances would talk. possibly, in case you do no longer understand what could your characters talk approximately, the controversy should not be there. it incredibly is why it looks like "some random uninteresting nonsense that doesn’t could be there". i do no longer think of talk is suited for filling the gaps between scenes. It does not have temporal component nor are you able to apply it to alter to a diverse region. in case you sense like the scene is over, use asterisks. they're official if there is not any wrong thank you to alter. BQ: no longer probable. they're already 0.5 stepped forward previously i actual start up writing. i'm already familiar with them so there is not any concern. BQ2: i does not make a character based on me XD it incredibly is somewhat... i do no longer understand. I merely does not. via fact if I have been, i'd in all likelihood superb all my flaws and each little thing I dislike approximately me. i'd make a fantasy character. Which sucks. i do no longer prefer that. BQ3: I write one after the different yet strengthen recommendations for others concurrently. BQ4: No, dialogues are my favourite areas :D I usually pass the descriptions or motives in the event that they bore me.

How do I finish writing a story?

I don't know what type of writing you're doing, although I assume it's fiction of some type: if you're writing a guide on how to water-ski, obviously it's a series of steps culminating in mastering the process of water-skiing. I agree to an extent with the answers that say "write the ending first", although that's not the only option.  You could outline or block out the story to start, then write each section, filling in details.  You could also write a brief story outline with more than one possible denouement/climax and make a definite decision as to how the story will when you've written the action up to that point.  Outlining may give you insight into other points in the narrative where there are options: if your problem is "writing yourself into a corner" where it's hard to see a viable outcome, you may want to change the narrative's path prior to the climax to make for a more realistic and effective ending.You may want to explore what is holding you back from completing your work.  Is it because you can't choose between two (or more) outcomes? If that's the case, try writing two or more different endings and then decide which works better.  If you don't know what your characters would do to bring the story to a close, sketch out the possible options, then follow up as described above.  (In this situation, you may also want to go back and see whether you need to make some changes in the narrative leading up to the climax to make it more effective/believable/exciting/resonant.)  There are also instances when a writer has trouble finishing a story because s/he isn't happy with the writing overall: not finishing a story protects you from failing (in a way, although it also prevents you from succeeding).  For some people, going ahead and writing something, even though it might seem like crap to you, lets you break through your block--you can go back and make it better once the block has been broken.

Can I use this type of dialogue in my novel?

If you mean putting your dialogue into screenplay form, I would advise against it unless there is a creative element of the story that would make this make sense.But I get your point about the traditional format for spoken dialogue. It’s clunky. Thankfully, most of your dialogue doesn’t need to be weighed down with all the ‘he said’ and ‘Mary Ellen replied’ format identifiers. Go back through a couple novels and you’ll see that much of the dialog is “unclaimed”, leaving it up to the reader to determine who says what based on context.This is a much better method anyway. If you have already set a scene in which Mike and Sam have just had a big fight and Sam drove off in a huff leaving Mike to finish the cookies they promised the school bake sale (just as a generic example) and now Sam has returned after 6 hours tripping on peyote in the desert (again, just as a “for instance”), your dialogue could be put onto paper like this:Hi there.Look who’s back.Now, italics are often reserved for internal dialogue, but if your story doesn’t have a lot of introspection I rather like the looks of it better than quotation marks.Or show dialogue by using a san-serif font, or something really out there like leading spoken lines with two dashes./*I read a story where internal dialogue was marked up like comment lines in a C program*/That said, temporarily marking it up like you have can help keep who said what clear during the writing phase.

Is "I'm almost finished at work" a correct sentence?

“Is "I'm almost finished at work" a correct sentence?”Well, pretty much. It implies that you are almost finished doing whatever task is keeping you at work, and that you will leave work once you have finished that task.However, it could also mean that at work, you are almost exhausted or almost dead.It could also mean that other employees have been conspiring to get you fired, and they seem to be winning; in other words, your days at work are numbered.In terms of meaning, it could be improved:I’ve almost finished the report, so I will be leaving work soon.That sentence would imply exactly what you have almost finished (object) and explicitly states that you will be leaving work soon, and also states why you will be leaving work soon (cause implied by “so”).But, technically, grammatically, your sentence is good enough:“almost finished” acts as an adjective, modifying “I”, similar to “I’m tired,” or “I’m tall.”“at work” tells us where you are, similar to “on Main Street.”“I’m tall on Main Street” would be the same construction.This sentence would be fine in a spoken context, or as dialogue in a work of fiction.But, if you want to write well in a professional or academic context, I’d recommend making a modification similar to the one I suggest above.

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