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How Can An Animated Ball Represent A Future More Complex Character For A Future Production

Which is harder, 3D animation or 2D animation?

Animation is a broad term. Both can be simple and both can be complex and technically challenging. It all depends on your project.Traditional 2D animation is extremely simple but very, very time consuming. But there are several 2D applications that automate the movement of objects by key framing attributes on a timeline. This is how After Effects works at its most basic level. But by using “expressions” you can actually drive motion by attributes of other objects in your scene or even by data from an external source. After Effects can also do a bunch of other things like motion tracking so you can add animation on top of existing footage. And through plugins like the ones Trapcode makes you can add particle effects and a variety of other effects that would be impossible to do by hand. If you're clever you can even do a lot of things that look 3D because After Effects has the ability to have their 2D objects in a 3D space you you can play with effects like depth of field and rack focus. There are even tools for you to animate characters by rigging their parts and automatically swapping elements to add animated behavior like a character talking.3D animation is much like 2D in that it can be extremely simple or extremely complex. If you want to animate a ball bouncing in a simple scene you can set up the physics and dynamic attributes of the ball and ground plane in a few short steps, then light and texture the items in your scene and let the computer run the simulation to get the movement of the ball. Then all you have to do is render your sequence. But if you have a complex sequence like one I did recently where I had to show a drill bit drilling an oil well underground. So I had to create a cutaway of the strata, show the drill bit turning and moving forward through it, show the cuttings coming from the tip of the drill and flowing backwards up the borehole in a turbulent manner, and I had to animate the drilling fluid that comes out of the tip of the drill bit and carries the cuttings with it, swirling and flowing around the drilling tool. The shot is actually very simple but I have to do a lot of different things to make it look right. But in the end it's the computer that does all the heavy lifting. I just tweak the parameters until everything is moving exactly at the speed and manner I need it to. And since I've learned that a lot of this can be animated separately I render different passes for each element and combine them in After Effects.

What is the future of the 3D animation market?

The first to take to the podium was Madhavan. Talking about how the future was looking good for 3D he said, “The future is 3D , we foresee close to triple digit growth rates in the 3D animation sector. In 5-10 years, 3 out of 10 animated movies, TV series, home videos will be made in India”aking guard after Madhavan was Animation Bridge Biren Ghose. Ghose is an expert marketeer and one must say to Ghose’s credit that he does come up with the most interesting presentations.This time around, Ghose emphasised on the competencies that were needed in Indian animation studios and also some of the pain points.Competencies that are needed– Multiple /Eclitec viewpoints, business models, revenue streams– Humble speculation– Unexploited opportunities, beyond customer led– Pace of change in unlearning– Ability to synthesise– Financial (deep pocket) intervention(critical mass comes in an investment of a couple of million dollars)Ghose informed the elite gathering that 3-4 major VCs were combing the Indian animation industry and were looking at 6-7 studios in India.Putting the cost of creating a pilot for an animated TV show at around 50,000 to 1,50,000 USD Ghose stated that,” Offshore outlocation is an imperative and several low cost locations are available. India, Canada, Brazil, Mexico, Phillipines, Hungary, Ireland, Australia, China etc”Crystalgazing into the future Biren saw India go up the value chain,”I see Indian studios themselves farming out work in the near future” he said.

What are the programs used to make Japanese anime? What typical software do anime studios use?

When strictly speaking about steps in animation production (as opposed to post-production such as editing, sound mixing, etc.), anime studios in Japan typically use software from RETAS STUDIO and the Adobe Creative Suite.RETAS TraceMan and RETAS PaintMan are especially popular in traditional anime studios which still have animators drawing key frames on paper. The key and in-between animation frames are then scanned and traced with TraceMan.From there, the digital animation frames are colored in PaintMan before they are set on the background images.The RETAS software series was created in 1991 by a Japanese company called Celsys. In 1993, Toei Animation became the first studio to adopt the program for use in the anime production process. By about 2000, it was said that just about every anime studio was using RETAS software for scanning and coloring anime drawings.Later on, Toei Animation helped Celsys in the development of a digital drawing tool called PencilMan. The software was later renamed Stylos when the RETAS series of programs was bundled together and renamed RETAS STUDIO. Most anime studios, however, have resisted the transition from paper drawings to drawings on a tablet computer, so Stylos use is not as widespread as TraceMan or PaintMan.Celsys is also the developer of the more modern CLIP STUDIO PAINT software, which was released in 2012. This product was initially designed for independent illustrators and animators, but Celsys has plans to make it more appealing to professional animators in the future, possibly as a future replacement of RETAS.Adobe Photoshop and Adobe After Effects are also critical in the steps of visual processing. This step includes photography and the addition of visual effects.When Photoshop and After Effects work are applied over colored drawings made in TraceMan and PaintMan, the result is very much like what viewers would see in anime today.There may be a few studios who use other products as well, such as Animo (developed by the now-defunct England-based Cambridge Animation Systems). Production I.G and Studio Deen were known to have used Animo at one point for anime production.Otherwise, the software programs from RETAS and Adobe are generally the standard tools used in the production process at Japanese anime studios today.

Why are people so obsessed with dragon ball z? (no answers from crazy fans please)?

Did you ever watch the show? Because it is a lot more than japenesse guys screaming and throwing fire out of their hands. It is actually a lot more complicated than that. It has a lot of action, comedy(the manga was actually suppost to be a comedy but martial arts took over), aliens, time travel, gods, magic, and a lot more to the plot that can't just be explained in a few sentences. I think that the best way for you to understand why people like it soooo much is to watch it yourself from the very beginin and judge for yourself why it's so entertaining to people.

How long does it take to create a short animation film using only Blender software?

Depended on your definition of “animation”. Blender is not the easiest animation software in the world. Its a 3D graphic software.The fastest way to create animation is to use animation software.FYI : Scratch is not an animation software, but its a programming teaching software, however certain creative individual used it to create popular animation series (on Youtube) called BFDI (battle for dream island)So.. back to my original answer. I depend on your definition of “animation”Bouncing ball probably 6 minute to 1 day (depending on your skill)Game cut scene ? Probably 6 month to a year.My suggestion is to start not from blender.

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