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How Can Animators Draw So Well

Why do some animators draw in blue .?

The answer to the first question is that it is only in the last thirty years we have transitioned from primarily photomechanical reproduction to primarily digital reproduction. Blue did not always reproduce well and in fact animators illustrators and cartoonists exploited this so often some pencils were marketed as "non-reproducable blue" into the nineties and may still be totday.

As for the second it is just copying/redrawing them. There are tutorials for this sort of thing all over the web -- about how to block in the shapes then work over them until they are perfect. literally look up how to draw snow white how to draw ariel & cetera. With care you can also learn how to vary the angles and the gestures and create your own original images of disney characters. She's very good -- Bri-chan is but it's a matter of her hard work rather than any secret formula.

What's it like being an Animator?

Do you like to spend hours, weeks, and months in front of a computer screen? I'm not an animator, I work in live action film, but I'm always in the animation labs in our building. Those guys really put in the hours. Literally they spend 12-18 hours a day in a dark room staring at a screen playing with a wacom- it's a very tedious job, but like everything in the film industry- if you love it, you gotta do it.
Claymation, and stop motion have kinda died as an industry- some things like Coraline still pop up but they're rare. You can break everything down into 2 categories, 2D and 3D animation. 2D is traditional, hand drawn cartoons (although more and more they're being done completely in computer) which means television shows.
3D is the computer modeled animation- anything from Pixar movies to visual effects for live action films.
3D is probably the way to go in terms of jobs- so as far as classes continue to take drawing and art, but add computer and IT classes, as well as drafting and CAD architecture.
Research colleges with film and animation programs.
www.autodesk.com has good tutorials

As far as previous posts- I have a friend who makes less than $5 an hour in animation and a friend who does well above $100,000 a year- its all about talent and drive.

I don’t do animation, but I DO draw very quickly.I started practicing in a class where we drew people in 30-second poses. That’s not enough time to get anything but a gesture, although I learned to get a fair amount of detail in that time.I really liked it.It’s a challenge to improve your skill and not overthink the work. So I started going to cafes and outdoor areas where I could sketch people walking on the street. This made me draw really quickly, because they aren’t going to stop and let me get all the details, you only have time for the gesture.If you want to draw faster, practice, and practice more.

How much money Does a animator make and is it good money?

I'm also working as an animator (yay previous poster!) but I'm just starting out and I work in 2D computer animation in toonboom (like flash but way better!!) Most places I have come across will offer salary which is okay, (800 - 1200 a week based on experience) or they will offer per-second pay. So your check is based on how quickly and efficiently you work. I have seen pay checks in our studio range from 500 a week to 2500 for faster animators. So the pay varries alot from person to person and week to week.
Like the other person said, you do this job because you love it, not to be rich. You wont have a gold swimming pool but you wont starve to death ether!

Also you don't need a big fancy degree, you just need a good portfolio. Find a school that theaches the fundimentals of animation, improves your drawing skills and teaches you a variety of different animation programs.
North american jobs are mostly in computer animation 2D or 3D So the more programs you know the more jobs you can apply to.

I would say yes. Drawing is the Basic skill you need to express something in this field. You can be a full time 3D artist working on your system, rendering, texturing doing all other work but why limit yourself.Studios like WB will hire someone with great programming/coding, Maya, 3Ds Max etc. software skills but studios like Disney, DreamWorks and Pixar etc. would hire someone with great all around skills that include specialization in Software skills, writing skills, drawing or directing skills. Now I do not mean that WB is less than them. It’s just that every studio has their preferences and if you master softwares then you can still match the potential of a traditional artist.

Do u have to draw to become an animation person?

Some of these answers are right, and some (like Timothy E) are just stupid.
First of all Tim-e the link you gave of the pixar animator's 'stick men' are quick gesture drawings showing form, gesture, mood, weight, balance, and they're on model - all things beyond stick figures.

3D animation is NOT drawing. It is animating a pre-rigged digital puppet. No you don't need to know how to draw to do it. BUT you do need an understanding of the fundamentals of animation. Alot of these things are most frequently learned by drawing. It teaches you alot about how the body moves, how it rests, and interacts with the world. If you want to be a character animator draw alot of people. Go sit in the park and study how people move. Take a life drawing class.

Spend alot of time watching cartoons frame by frame, watch how motion works, how things make arcs. Heck, take a yoga class and learn about balance. All of these things can help you animate better.
The key to animation is understanding how things move.

If you want to work in 3D effects you need to know math, study that for a while, physics is particularly helpful. Study the way things react- how a fire looks, how water splashes, how leafs fly through the air.


Idealy you will want to draw as much as you can. If you want to animate in 3D find a 3D program, download it and try to learn how it works. Employers want to see a good demo reel of your animation first- then if they're deciding between a number of different applicants they will look at drawing skills, and references..

“Talent”I’ve grown to despise that word.It’s a word that implies that you are born with something, predetermined to be able to do something… and if you don’t have it then you are doomed to either failure or struggle.Well that word is crap, and a myth… mythical crap! so yes, yes you can!There is however Skill, and there’s also Affinity.you can develop an affinity as you grow up towards certain things, be it sports, science, art or whatever. Basically you learn to like stuff and steer towards those things. When you actually like things, are passionate for things, learning them is easier because you’re driven to do so.So Drawing is a skill, a very trainable skill, anybody can learn how to draw. Won’t happen over night, might not even happen over a year! Its a lengthy process. If you ask me, its a lifelong process, but yeah, it takes time.Those who put the time to get decent or good enough at drawing, we are not talented, we trained, and we trained hard. We put a lot of work, sweat and ink into getting where we are and are still trekking towards getting better. We developed a love for the stuff growing up, and we trained at it. So again, we are not talented, we are skilled.So to reiterate: yes you can.Animation (the traditional stuff) is just making multiple drawings, the principles of animation can also be applied to 3D animation so you could also learn to do 3D modeling.Just consider that… Drawing, not a talent… but a skill. Animation? also a skill, a trainable one.Wanna be an Animator? well, if you got a passion for it… train that skill.

2D animation vs. 3D animation?

Wow, what a hard question to answer. The way that you ask it suggests that you are talking about film/television so I will not really go into video games.

I am a huge fan of animation and I usually see every animated film that comes out each year (although I avoid theaters because of kids: smelly, loud, and I like to swear). Today it is hard to find anything that is 2D unless it's from Japan and even then if it's a movie then is usually has at least some 3D for some parts.

2D has some amazing stuff that they do because you have to realize that for each second there is between 10 and 30 individual drawings or paintings! Wow! There are also many classic movies made in this way, but this takes a lot of time and it's much easier to screw up. Great classic movies in this genre.

3D is a bit more modern because of how much is in 3D. Check out movies like Final Fantasy 7: Advent Children or Happy Feet for the edge of graphics and "better than real life"
feelings or Cars and the Incredible's for the best in cartoonish fare.

3D grows, changes, and advances faster. 2D hasn't really changed much since the 1920's except for the addition of computers to make it faster to film or to edit certain parts.

I love both but I have to say 3D because it is so much easier to follow. It visually gets better and they can do so much because they can use computers to calculate things like the effects of gravity in much better ways than they can with 2D.

But don't forget 2D because it really is still amazing. Check out Iron Giant or some of Miyazaki or Studio Ghibli's work from Japan like Princess Mononoke or Howl's Moving Castle. Amazing.

And seriously there is some crappy stuff that is 3D...did anyone actually like Happily N'ver after?

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