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How Do You Project Out 3d When You Are Given Top View Side View And Front View

How do cars generate top-down camera views?

The top of the car that you see is a generated image of whichever car has this the 360 degree camera.There are four wide angle camera picking up the rest.One at the front, one at the rear and normally one underneath each wing mirror.If you stand next to the car you wont see the top of your head , just a cut off image of your legs!When my 21 year old daughter asked me how it worked when she was in my car , i told her that a satellite beamed the image from out of space back to the car. unfortunately she still believes this…..

In engineering drawing, if someone asks how many views of any object is possible, is the answer 6 or infinite?

Your teacher is wrong, but I understand what she is getting at. An infinite number of views is possible, but still isn't’ the correct answer.In an engineering drawing, you need to avoid ‘double dimensioning’ which generally means you only show one single piece of information to describe something. For example, you never show a dimension that can be calculated from other dimensions on the page. For example, you’d dimension a right-angled triangle with two sides and one angle, nothing more. If it’s a long-winded bit of trigonometry to work out the unknown value, you might put the dimension on the drawing with a ‘REF’ suffix, to let the reader know they’ve got the right answer, but you’d not use that dimension at face value.Similarly, you wouldn’t show a view if the information you need to understand that view is available elsewhere. For example, for a drawing of a cube you’d only need three views, front, top and side. It would be ‘double dimensioning’ to show the other sides, because the fact they’re not there means you can infer them to be the same as the sides you can see.The main reason for this is if you change something later on, you know you only have to change one thing to update the drawing. If we gave the same piece of information in multiple places you could never be sure you’d changed them all - there might always be one you missed. Avoiding double-dimensioning means you know you’ve only got to change one thing.So, if you’ve an object with six different faces, each unique, you’d need six views. If it’s a complex shape, you sometimes add an isometric view to help the reader make sense of what they’re looking at.But, what about any internal features? You’d need some sectional views to describe them. What if something is at a weird diagonal? More views. Compound angles need at least two views all by themselves.. even more views. I’ve created drawings with dozens of views over multiple pages.So, while you could create an infinite number of views, you’d be wrong, because you’d be duplicating information on the drawing, and that’s a no-no.

How to resize objects from the 3D warehouse in google sketchup?

when i download objects into my sketchup project from the google 3D warehouse i cant figure out how to resize them. is there anyway to resize them because everytime i try to resize them it says: components within the active group or component that where loaded from external files will not be resized. how do i bypass this and resize it?

How do I draw elevation and sections of a plan in engineering drawing?

Your question is a bit contradictory. Both Elevation and Plan are different things. There is nothing like elevation of a plan. All these terms are explained below.ELEVATION: The projections of an object when it is viewed from the front is known as elevation.Plan: The projection of an object when it is viewed from the top is known as Plan.Section: The projection of a cut section of an object is known as sections.To draw various views of an object you need to view it from different sides. If you do not have any real object then you need to imagine it. Here is a picture which can help you understand how to make different views.The dark lines are the boundaries of this object and the light lines are just the projections, you can ignore them. Need further help, feel free to Contact Jasdeep Singh

What things should I model first to give me a push into 3D modeling?

Make an object, start to finish.Pick something you see on your desk, for example your mouse. Model it as accurately as possible, slowly going from the big shape to the little details. Place it a top a plane, which will serve as your table.Shading time! Choose materials for the different surfaces of the mouse (the plastic, the wire, etc. ), adjust colors and surfaces to make the interesting parts of the mouse pop. Don't forget to do the same with the table. Make an extra effort and work with uv’s, make some interesting textures in photoshop (for example - little scratches or fingerprint).Lights and render. Work with camera placement, you will practice composition that way. Work with lights and reflections (I would place, say, a window to be a bit reflected on the plastic mouse surface). Don't forget occlusion. To really push your frame - render passes and work on them some more on photoshop or after-effects.And finally - post it online to get feedback. Very important, you will learn tons from other people.If you don't know what I’m talking about or how to do something - look it up, there are SO many resources on every topic and software. But one thing is for sure: start small. Don’t attempt a crazy knight character fighting a dragon in an enchanted forest. The amount of work is overwhelming, trust me. Make a VERY pretty pen or cup of coffee frame, a finished product you can show the world - and it will be thousand times more impressive than 20 projects you began and never finished.Good luck and get started!

Why are Egyptian figures in pictographs always shown in profile?

They were depicted in profile because the
Egyptians did not have an understanding
of foreshortening or perspective.
http://digital.library.upenn.edu/women/e...
http://books.google.com/books?id=aPYLAQA...
From: The world's story: a history of the world in story, song and art ...,
Volume 3 By Karl Julius Ploetz, et al

Hope this helps!

What is the difference between orthographic drawingand pictorial drawing?

Orthographic drawing means drawing a 3d object in 2d and normally drawing it from 2 or 3 different viewpoints (front, side and top views). It would be drawn to an appropriate scale and be accurately dimensioned.

Pictorial drawing would be purely an illustration of how the object looks.

Which is harder, 3D animation or 2D animation?

Animation is a broad term. Both can be simple and both can be complex and technically challenging. It all depends on your project.Traditional 2D animation is extremely simple but very, very time consuming. But there are several 2D applications that automate the movement of objects by key framing attributes on a timeline. This is how After Effects works at its most basic level. But by using “expressions” you can actually drive motion by attributes of other objects in your scene or even by data from an external source. After Effects can also do a bunch of other things like motion tracking so you can add animation on top of existing footage. And through plugins like the ones Trapcode makes you can add particle effects and a variety of other effects that would be impossible to do by hand. If you're clever you can even do a lot of things that look 3D because After Effects has the ability to have their 2D objects in a 3D space you you can play with effects like depth of field and rack focus. There are even tools for you to animate characters by rigging their parts and automatically swapping elements to add animated behavior like a character talking.3D animation is much like 2D in that it can be extremely simple or extremely complex. If you want to animate a ball bouncing in a simple scene you can set up the physics and dynamic attributes of the ball and ground plane in a few short steps, then light and texture the items in your scene and let the computer run the simulation to get the movement of the ball. Then all you have to do is render your sequence. But if you have a complex sequence like one I did recently where I had to show a drill bit drilling an oil well underground. So I had to create a cutaway of the strata, show the drill bit turning and moving forward through it, show the cuttings coming from the tip of the drill and flowing backwards up the borehole in a turbulent manner, and I had to animate the drilling fluid that comes out of the tip of the drill bit and carries the cuttings with it, swirling and flowing around the drilling tool. The shot is actually very simple but I have to do a lot of different things to make it look right. But in the end it's the computer that does all the heavy lifting. I just tweak the parameters until everything is moving exactly at the speed and manner I need it to. And since I've learned that a lot of this can be animated separately I render different passes for each element and combine them in After Effects.

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