TRENDING NEWS

POPULAR NEWS

How To Create An Admob Video For My Company For Android/ios

Can I earn money by making Android apps and games?

Infact you can earn a self sufficient sustainable income through your apps on the play store.I have been developing Android apps since 2011/12. But not until 2017 I had published any of my apps on Google Play.My first app on the Play Store was a Flashlight app, I never thought app development as a source of income, so obviously I had not monetized my app, not until my play store Developers account now had more than 3 apps active among them was one app which was downloaded by more than 500 people, for me it was something to cherish with.Later on I developed an app which shows live rates of all the cryptocurrenciesCryptocurrency Live Rates - 1200+ Cryptocurrencies - Android Apps on Google Play across the Globe. I had monetized my app with google ads using Admob.As Bitcoin was on trend in the year 2017, my app crossed more than 1k downloads in first week of publishing(without any advertising).Seeing the response I created 3 more apps with the same niche showing rates of 3 other specific coins. You would be amazed to know, that this all 3 apps too grossed more than 500 downloads in First 10 days of release.Currently I have 4 apps on the Google play with 5k-10k downloads each.All of my apps daily show around 8k-10k of ad impressions accounting for a daily revenue of around $8–$12.Till today I have earned ~$1000 from Admob, which may not seem a large amount but what else you have to lose anyways, just 10 15 days of app developing on the right trending topic & then keep updating as you need.Upvote even if I helped you a little or more.

How much revenue do we get from rewarded video ads (Android)?

Rewarded Video Ads is the most preferred method of monetization for app developers, even above in-app purchases. There is a strong reason for this trend - the high revenue potential Rewarded video ads offer while keeping the user satisfaction & engagement high.Rewarded Video Ads eCPM (effective earnings for app developers for every 1000 ad impressions):US: $15-$30India: $2-$4Europe: $12-$15For more information on best practices for rewarded video ads, read the blog here Rewarded Video Ads | Best Practices | ChocolateIf you are looking to monetize your free Android app, you must try Ad Mediation. A smart, intelligent way of getting ads from 10s of ad networks by integrating with just 1 SDK. Read more about Ad Mediation and it’s benefits here Ad Mediation | Video Ad Mediation | Chocolate

Mobile app showcasing video. How much money do you pull from video ads? On an app? (I know depends on views) explain

Showing video ads to your app users is one of the best ways to make money with your app because of the higher eCPM.eCPM – Is defined as the effective cost per mille or revenue you earn per thousand impressions shown to your users.If you have 50,000 users watching about 2 ads a day that will give you 100,000 impressions. Average eCPMs for this format are around $8–$5 which would bring you in. $24,000 - $15,000 / month.Simply put, the more ads you show in your app the more money you make.But, unfortunately, it’s not that simple.Video ads are the most popular format today because they usually give a great user experience and pay higher eCPMs to the publishers. The ads are usually 320 x 480 and cover the entire screen. They also play for either 15 or 30 seconds and can be skippable or non-skippable. This article will show you all the other types of different mobile ad formats.eCPMeCPM is higher because they ads are long and they cause the user to click on them (intentionally or accidentally) which drives your revenue. This is also a very popular format with big brands because they usually already have this format ad ready and available to go. Just take a TV commercial and hand it to an ad network.Fill RateFill rate is how many ads will be served over how many ads you requested. The fill rate is usually good because it is a popular format and there is a lot of inventory to go around.User ExperienceUsers don’t really like video ads but they tolerate them, especially if they are skippable. Making them skippable will lower your eCPM and revenue but it might be worth it to keep your users happy and coming back to you use your app.Ease of IntegrationPretty easy to integrate and there are usually a lot of natural breaks which are perfect places to add this type of ad format.TerritoriesIt is important to match the ad networks you are using with your audience. You need to make sure that the ad networks you integrate have video ads as an option and they they have ads in your preferred territories.

How much money does the average mobile game make? How much revenue does the run-of-the-mill game generate? Is the revenue curve steady and flat? Do some genres do much better than others?

There are a lot of factors that will play into this.  For a typical game with not many downloads you can be looking at $0-$1 per day.  For games that get better download rates say in the 1000-2000 download a day rate it's much better.  On average you are looking at around $5 eCPM with the best ad services.  So to make real money on ads alone you need a lot of downloads.As an example I have a game that currently gets roughly 1500-2000 downloads a day.  That game  generates $30-$50 per day.  The fluctuation will happen on the weekends when more people have free time and are checking out new games.  So the money then is always higher.  I noticed right after Christmas the graph skyrocketed on downloads.  This most likely was because of devices people got for Christmas.  So holidays are a great time to push out new titles or update old ones.  The new approach I am taking now is in-app purchases.  It's very clear that app stores generate +70% of profits from in-app purchases.  So instead of just focusing on ad revenue it's a good idea to increase the opportunity for revenue stream.  With in-app purchases you can also offer the chance for the user to remove the ads completely at a cost.  This removes the need to have two separate apps in a store where when is add free and the other is not.  Which will save hours of work when you are making updates.  So in theory if I can convert those 2000 downloads a day to in-app purchasers, the revenue stream will be much higher.  Even if just say 5% spend $2 that's $200 more revenue on a very small number of downloads.  According to the big boys like King and Supercell they are averaging between $1.49 and $36.99 average purchase!  DataPoint: How Much Do Consumers Spend on In-App Purchases? - SocialTimesThen if you are lucky maybe you can create a hit like Flappy Bird and generate $50,000 a day No, Flappy Bird developer didn't give up on $50,000 a day - CNET  With that kind of revenue he most likely has around 2,000,000 users per day.

TRENDING NEWS