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I Need A Video Game Programming Textbook

What book should I get to learn game programming in c++?

From someone who has been learning C++ for the past 3 years I can safely say you need to be prepared to spend A LOT of time practicing C++, I have been studying for 3 years and am almost close to beginning to make a game so it takes time. With that said, You will need a compiler, I use Code Blocks:

http://www.codeblocks.org/downloads/26

Download the one that says "codeblocks-12.11mingw-setup.exe"
Next you will need tutorials, I learned from videos online which are free:

The New Boston

This is his entire C++ programming tutorial playlist

http://www.youtube.com/course?list=ECAE85DE8440AA6B83

And as any beginner you are going to have questions so here are some sites that can help answer them:

The New Boston Forum. Forum of the guy above who made the C++ vids

http://www.tnbforum.com/

And this site which is dedicated C++

http://www.cplusplus.com/forum/beginner/


Also I should mention that C++ has no built in graphics library, meaning that if you want to make games with graphics and all that fancy stuff, you need to have a graphics library. There are many out there but for a beginner SDL (Simple Directmedia Layer) would be perfect, its simple, quick and easy to use and not very hard to learn. I wish you luck.

Can i write a book based on a videogame?

No you can't write a book based on a video game (or any other copy righted media) without the consent of the copy right holder.

Edit: If you are using anything unique to their "universe" you must have their permission to use it. Anything created by them is copy righted by them. Doesn't matter if the story line is your own if you use anything at all unique to the video game then you must have permission to do so.

Which is the best book for beginners in game programming?

I highly recommend this Game Programming Patterns book. This book is a fantastic foundation for proper game architecture. Author uses down-to-earth, regular, everyday language to present the material. Concise and practical. You can use each and every suggestion. Many other books on software design are abstract or dense and those books are valuable. This book is more high level but with enough substantive supporting information that produces a strong general document on software design. Three audiences can be well served by this book. The experienced. They may see a presentation that reconnects ideas forgotten in terms of coherent recall. Occasional practitioners. The material may provide good ideas for their solutions. The curious. Anyone who wants to understand the concept of good structure in software and how that may be represented may benefit from this material. For more books, you can visit some best Game Programming books.

Which is the best book to learn game programming as beginner?

Game programming is tough, especially as a beginner. I am telling that from experience. There will be times where you’ll be frustrated, because programming games require a lot of understanding. So my first suggestion would be to start with something really small like a tic tac toe game, then follow by something like snake, all in 2D, to just understand the concepts. Slowly slowly challenge yourself by adding new features to your small game. As you progress, you will become more confident and less frustrated. Most people give up game programming because they try to dive straight into 3D game programming without understanding the basics .You should note that programming games is easier on Windows than in Linux as games get more complex, thanks to a huge array of commercial libraries available on Windows. So if possible, switch to programming games on Windows. You can later on delve into Linux.That being said, here are some books I will highly recommend.Introduction to Game Programming with C++Game Programming PatternsBeginning C++ Game ProgrammingBeginning C++ Through Game Programming (Recommended for you as you are new to C++)All the best.

Source codes from Beginning OpenGL Game Programming Second Edition, does anybody have them ?

I have this book (http://glbook.gamedev.net/boglgp2/) but unfortunately I can't find source codes from it. I've got only source codes for this book but older version (http://glbook.gamedev.net/boglgp/). Does any body can help me find those codes ?

What book will help me learn game programming easily?

You can't learn game programming easily because nothing about game programming is easy. Just forget easy, if you want easy stick to just playing video games.  Game programming is not for sissies.If you're looking for a good book that will teach you programming basics in the context of simple games I recommend this one C++ Programming for the Absolute Beginner If you already know your programming basics I suggest this book on C++ For Game Programmers Follow those up with  Game Coding Complete, Fourth Edition,  Data Structures and Algorithms for Game Developers, and something like this book 3D Math Primer For Graphics And Game DevelopmentOnce you're finished with those I would suggest checking out Behavioral Mathematics for Game AI and AI Game Engine Programming.Stay away from any book that with a title like "intro to game programming with directx/opengl"  they really aren't about game programming, just the basics of directX/openGL.

Which book is good for learning game programming language C sharp in Unity?

Get the book here >> Game Development: Using Unity and C# 1st EditionThe book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API. The book will include learning how to use and prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others. It will also show you how to plan and create scenes and work with physics and colliders. But the real fun comes with learning to use write custom code to dynamically control these assets to create highly interactive games.For Moderator This is the Serious Answer.

What are the best C++ books to begin learning C++/video game development?

Start by learning the Fundamentals on C++ Game Development. There are two books that you can use as references for C++ Game Development:Beginning C++ Game ProgrammingC++ Game Development CookbookAfter that you can learn more Advanced stuffs from these books:Game Development Patterns and Best PracticesPractical Game AI Programming

Which programming language should i learn if i want to make multiplayer sports simulation games?

If you want to create a 2D or 3D video game then here are some resources you can try out...

You can go to the following websites which has whole bunch of FREE programming languages, game engines, tutorials, and other information for game programming:
http://www.thegamecreators.com/
http://www.ambrosine.com/resource.html

Game Maker is a popular free program for creating video games:
http://www.instantfundas.com/2007/10/gam...


YouTube also has a whole bunch of tutorials for Game Maker and game programming:
http://www.youtube.com/results?search_type=videos&search_query=Game+Maker+tutorial

You can also use a search engine like Google.com to find more game programming tutorials.

Books for Game Maker program (Not free):
http://www.amazon.com/Game-Makers-Apprentice-Development-Technology/dp/1590596153/ref=cm_cr_pr_product_top


You can also go to an online book store like www.amazon.com which has a whole bunch of good books, DVDS, programs and etc. for game programming:

http://www.amazon.com/s/ref=nb_ss?url=search-alias%3Daps&field-keywords=Darkbasic&x=16&y=21

http://www.amazon.com/gp/search/ref=sr_nr_n_5?rh=i%3Astripbooks%2Cn%3A%211000%2Cp_28%3AGame+Teen%2Cn%3A5&bbn=1000&sort=relevancerank&ie=UTF8&qid=1261934190&rnid=1000

Sometimes it would be better to get a good book for game programming because it would show step by step on how to produce a good video game and it usually would include a CD or DVD which includes programs, code, instructions, and etc. which would help you to learn game programming and create your own video games.

Good luck and I hope this helps!

What programming languages does a really professional video game developer know? Any book recommendations on each?

I'm not sure what a "really professional" game developer is, but most AAA commercial game development is done with C++ at the engine level, sometimes with assorted other languages for scripting (Lua, etc). Mobile, indie and less AAA game development often relies on the Unity engine, for which C# is the language of choice. Other than that, you may see some Java for Android or Objective-C for iOS, or Python (with PyGame) has some popularity with hobbyists.Re the significance of language choice, see Daniel Super's answer; it's not about the particulars of languages, its about your development skills and what you do with them. For a game developer, it's also about your knowledge of particular engines and toolsets, which has more to do with the specifics of an engine's architecture and toolchains than the syntax of whatever language is being used. Broadly speaking, programming language is mostly a background, goes-without-saying kind of element in the process.Re books, O'Reilly spring to mind as publishing some good ones (across most languages and topics), but to be honest you're probably better off getting stuck in yourself, with the web for reference.If you want a definite recommendation and your goal is to develop games, download Unity and get busy with it.

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