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Program To Add Drawings To Still Frames Of Videos

Draw a circle in java in the middle of the frame?

You're going to need a JPanel with a BorderLayout layout placed in the Center of the JFrame.

Use the paintComponent() method of the JPanel to draw your oval:








import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Program extends JFrame {

public static void main(String[] args) {
new Program();
}

public Program(){
setTitle("Draw");
setSize(360, 600);
setLocationRelativeTo(null);
setDefaultCloseOperation
(JFrame.EXIT_ON_CLOSE);

MyPanel panel = new MyPanel();
panel.setLayout(new BorderLayout());

add(panel);
setVisible(true);
}

class MyPanel extends JPanel{

@Override
protected void
paintComponent(Graphics g) {
super.paintComponent(g);

g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(),
getHeight());

g.setColor(Color.WHITE);
g.fillOval(getWidth()/2 - 45,
getHeight()/2 - 45, 90, 90);
}
}
}You're going to need a JPanel with a BorderLayout layout placed in the Center of the JFrame.

Use the paintComponent() method of the JPanel to draw your oval:








import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Program extends JFrame {

public static void main(String[] args) {
new Program();
}

public Program(){
setTitle("Draw");
setSize(360, 600);
setLocationRelativeTo(null);
setDefaultCloseOperation
(JFrame.EXIT_ON_CLOSE);

MyPanel panel = new MyPanel();
panel.setLayout(new BorderLayout());

add(panel);
setVisible(true);
}

class MyPanel extends JPanel{

@Override
protected void
paintComponent(Graphics g) {
super.paintComponent(g);

g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(),
getHeight());

g.setColor(Color.WHITE);
g.fillOval(getWidth()/2 - 45,
getHeight()/2 - 45, 90, 90);
}
}
}

Java: How do I reduce lag when drawing graphics?

I'm making a game using Java. So far I have an AWT Canvas (double buffered) and in my game loop I have calls to update the game model, and then draw the graphics. It works so far if I just draw the basic character bodies, but the game starts to really lag when I add more graphical details.

To elaborate, the game runs at a decent speed when just the character bodies (which are simple shapes - I use g2d.draw(new Rectangle2D.Double(...)), for example).

However, when I add details, such as the eyes (essentially four more circles - g2d.draw(new Ellipse2D.Double(...)) ), then the game starts lagging like crazy.

Why is this happening and what can I do to reduce lag as much as possible?

How do I add images to a video?

I am trying to make a hilight video for lacrosse. Except I need to find a way to pause the video quickly, add a spotlight, arrow, or circle around the player, and then continue. I have no idea what to do, or what program.. I have windows live movie maker, video pad, and Adobe Premiere Elements... please help ASAP! 5 Stars!

Need help with drawing sprites for 2D Game Development?

I'm making a 2D game in c++ for my semester project. I don't know any software to draw sprites for walking motion of a character. I need to know ay software that is free, easy and helpful for this.

What software is the best for compiling frames to make an animation if the frames are drawn in a separate software? I have to draw on my iPad, but I need something else to convert it to a video.

What software is the best for compiling frames to make an animation if the frames are drawn in a separate software? I have to draw on my iPad, but I need something else to convert it to a video.If you’re going to only re-time or export already drawn frames then Monkey Jam is a perfect software for you. It’s a free software. And easy to learn.MonkeyJam :: homeIf you want more control afterwards then you can use Krita. It’s a wonderful animation software.Digital Painting. Creative Freedom.

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