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Text Based Mmorpg Name

What are some of the best text based games?

In my experience, this is the top site to find a great text-based game that fits you:Text based browser games - NEWRPGFor each game, the site has a brief summary, screenshots, and lots of reviews from actual players. Check it out and see if you find something you like!I’ve played a handful but only stuck with The Grail Lords. Enjoyable quests and events, a diversity of paths to take (from combat to cheese-making), and most of all a great community. Stamina refreshes daily so when you’re busy, you can play in 5-10 minutes a day and not lose any ground.The game is more active than it’s ever been with around 200 daily players, and the dev is a nice guy and committed to keeping the game going for a long time. (No, I’m not the dev, just a big fan!)http://www.thegraillords.net/The link is clean (no referral), but if you’d like to use my referral code it’s 2852.Thanks for reading, and I hope this is helpful to a few people out there! :)

I want to build a text-based MMORPG web game like "A Dark Room" and also combine the gear and monster features from Diablo II. Which skills should I learn to get started?

I have no idea what A Dark Room is, so I’m just going on the fact that you said it’s text-based. I would look into a project that duplicates what Infocom had going in their heydey. They had a parser that’s still considered very good. For example, it could understand:Pick up the sword, stab the monster with it and then drop itThat complex command would leave most interactive fiction games running for their lives, but Infocom’s software understood it fine. It’s still considered pretty good for interactive fiction. Their parser was called z-machine, and their are several online projects that have either ported it or duplicated it. Here’s one I found within a few seconds with Google. It’s written in C, there may be others in more modern languages.So, don’t re-invent the wheel if you don’t have to.Next, you mention “gear and monster features from Diablo II”. Diablo II (D2)is in no manner a text-based game, so I don’t know how you plan to integrate the two. But D2 is written in C++ (as are most commercial, non-mobile games), so if you want to develop a game like D2, C++ should be your line of study.In summary, learn C++ and leverage any existing interactive fiction engines if you can. C++ is not an easy language to learn, so if you can find something in C#, Java or Python, start there instead.

Clan-based MMO games?

Well, dunno if this is quite what I want, but whenever I thought 'MMO', I thought MMORPG, and while they're are some great ones out there, the market is massively oversaturated, they're a dime a dozen! But, my cousin introduced me to World of Tanks, and a friend made me look up MOBAs, so I know there's stuff out there, but I did really enjoy World of Tanks - so, anyone got any recommendations for good MMOs that aren't the typical, boring RPG?

Looking for Sweet text based mmorpg?

http://www.animecubed.com/billy/?64531

This is an online browser based mmorpg unlike anything else. It works as a parody of Naruto, Bleach, Death Note, DBZ, and many other anime series. There is a ton of content to be done within the game such as joining a village, fighting other players, zombies, and teaming up with many well known anime characters. There is also no download needed. From personal experience I can tell you its a ton of fun. If you enter Rich as your referral you get an extra gift to help you progress to Chunin rank in the game once you sign up. Send me a message if you need any help, my name in-game is Rich.

What is the best mmorpg game from Gpotato?

Luna is cute but flyff is still one of the best games of gpotato... Well both of them have cute characters and the game mode is almost similar..

For me, flyff is still better compared to Luna because there are a lot of skills and quests....
Many cool items and the like...
The only problem is that it's no longer popular,,,,

So,if your planning to play a game.. choose Luna,, it's newer and there are more nobies playing,, unlike flyff that there are lots os characters with level 100+ and almost no noobs...

What are some active, online, text-based MMORPGs (preferably fantasy)?

Dawn 2055Text based post apocalyptic wasteland, player driven game. You cannot pay to win.The game updates based on player input.The rules are clear, moderators down to earth and actually do their job.It's slow paced though,and takes a week or 2 to get started.The community is good if you remain polite and don't randomly attack towns.

What is the difference between a MUD (Multi User Dungeon) and a "text-based MMORPG" (Massively Multiplayer Online Role-Playing Game)?

Both types are designed to be played by many players and usually offer interaction tools, such as chat, as well as possibility to co-operate or compete.MUDs are nowadays mostly historical, however some still exist and are running. They were created to be played in a text mode on text-only terminals initially. Today many implement their own clients, however the mechanic remains the same: the whole interaction is text-only. Some implement ASCII-art to represent logos of the games and simplified maps.Text MMORPGs are text based games that can be played within a browser and although they do not have any graphics to represent the action which the user is taking, the UI of such games can be adorned with graphics. Icons are often used to add more visual appeal to such a game and players can set graphical avatars for their characters. Some games offer graphical maps to show the position of the character within the world.above Domain of Heroes: The MMO for working people ;)

Are there text based browser MMO's you only have to check once a day or less, while retaining the chance of reaching the top?

To start, so I don’t waste your time, I’ll mention that my answer won’t help you get to the top of any game, because I’m going to suggest games that have no top.I imagine you’re thinking mainly of management games like Astro Empires that have no real map or other visual representation, or the many timer games based on Travian. These are often designed to be time sinks. Their addictive quality and pressure to play frequently are among the reasons they are so popular.There is another, far less popular and less prevalent, genre of text-based browser MMOs, which put the player in the more traditional role of a single hero who is more or less free to move around a conventional worldmap. In these games the map is a set up in a grid, and travel or any other action uses up an “action point.” These points are rewarded every half hour, capped at around a day’s worth, and can be spent whenever you like.This means you can sit down once a day and use up all your actions in one burst, or be conservative in spending your action points and check in throughout the day. One thing most of these games have in common is that there is no leaderboard and hence no “top dog” except for the reputation you establish for yourself through your play style and your accomplishments. You might become the leader of a faction, a hated player-killer, a Good Samaritan who repairs community resources, or someone who just hangs out in popular areas and provides comic relief.The best known of these games are Shartak, Nexus Clash (based on the defunct Nexus War), Vampires! (the granddaddy of the genre), and the wonderful if drama-laden and sometimes troubled Urban Dead.Bear in mind that any of these games CAN become very time consuming if you join a group of devoted players, who have set their minds on a goal like claiming territory or battling some other player group. But these associations are not a gateway to content, and in your case I might even suggest avoiding them.As a side note, I’ll mention Kingdom of Loathing, which does have a graphical element and doesn’t really fit with the others I mentioned. What it does share with them is an absence of petty competition, and a lack of pressure to check in when you don’t feel like playing.

Text Based Roleplay Sites?

Hello all!

I've been looking for a good place to roleplay for a while now. I used to be a part of a really great site that operated VIA forums, but due to a certain user trying to get my personal information and making me uncomfortable I opted to leave. I tried to make a new account to start fresh, but they only allow one account per IP address and I am worried about returning and facing the same problems.

Does anyone have any recommendation for a place to do text based roleplaying (preferably one that allows for different genre's and not just one type, for example fantasy or realistic reality.)? A lot of people say Gaia but I've found that it does not suit me, and I find it extremely difficult to find anyone wanting to do something similar, or who is compatible with me.

Thank you! :)

When developing PHP-based MMORPGs, what is the best way to code a system for accuracy?

Programming language is irrelevant in this instance. To ensure that attacks/data is accurate it will come down to your queuing system and database.You are prematurely optimising here. Use what works and upgrade it later on when the demands aren't being met by your current setup.Let's say for the example you are using MySQL as your database, then I would treat an attack as a transaction. A transaction will prevent all fields from being modified by anyone else during the attack by locking one or more table rows. This is akin to withdrawing money from a bank and your rent money coming out at the same time. Only the first one will be allowed to go through thus making the other wait until the locks are released.Using transactions will guarantee that all field values will always be what they said they were at the beginning so nothing is going to change part way through. A simple battle scenario spanning multiple tables:BEGIN TRANSACTION Get current user levels, user hit points; user.level, user.hp Get all items each user has; user_items.name where user_items.user_id = user.idStore each attack in an attack log table. As each attack takes place we subtract or add values (hit points, experience). END TRANSACTION;Obviously this example isn't accurate, it's just a simple quick example.To the naysayers who proclaim that SQL can't be used for a MMORPG, Guild Wars uses Microsoft SQL Server as does Eve Online (both massive MMORPG's). They're both running at a scale most will not give for quite a while.However, personally I would use something like MongoDB or Redis + MySQL for handling the unique and dynamic pieces of data that you will be storing and analysing.

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