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Transferring To Game Art School

How do I drop out of my private art institute and transfer to a community college?

Hello, I'm a college freshman and I just recently enrolled in the Art Institute of California - San Francisco with a major in Game Art & Design.

This school wasn't my first choice, but I felt that it was easiest for me to access. However, now that I have actually started here and have seen how the school is for myself, I'm very doubtful about my future while staying in this school.

Is there any way I can drop out of the school and transfer to a community college without hurting my Financial Aid? Because I saw that if you dropped out of a school, your financial aid might not cover you when you apply for another school.

Thank you in advance!

What school is better? Full Sail Un. or DigiPen? for game art?

There's no such thing as "game art" or a "game artist" really. Someone that makes art for a living is an artist. Games feature all sorts of art, traditional and digital. Would you call Angelina Jolie a "game movie actress" because she's played in video game movies? or would you just call her an actress? If you wanted to make music for video games, would you study music? or would you try to find a school that teaches game music?

I'm making a point here. There's no such thing as "game art" so don't try to study it. Get an Art/Fine Art degree from any university with a reputable art program. You don't need to go to a special art school that specializes in video games. You can go to one of those schools if you have the money, and are highly self-motivated, but you can get a similar education at a state university. Art concepts are the same regardless of what industry you go into. Color theory, exaggeration, and the principles of composition are the same for websites, photography, painting, and video games. So, as long as you learn the basics, you can go into any field you choose. All that's left is to learn the tools/software, which can be done in a few weeks, as opposed to learning the principles of art, which takes years.

If you want to learn more about artists working in the game industry, check out my source. It's got information on some of the jobs, what artists are responsible for, and how to prepare for a career in the game industry. You can choose to go to Full Sail, Digiped, or any state university, but take another look at what's important to learn, and then re-consider which school is truly best for you, taking into account the cost of the school, what your job prospects will be after graduating, and reviews from people that have graduated from that college (I've heard a lot of complaints from unemployed Full Sail graduates, and I'd expect the same from many tech/trade schools).

Martial arts belt transfer to another dojo?

I wanna take a martial arts class, still undecided on which(suggestions helpful), but will have to move after I start. How does that work, do I have to start over or what?

I study one that's more hand to hand street style, not to much ground moves or wrestling. One that's not common like tae kwon do or karate. And info helpful. Real serious

How good is the game art program in the Ringling College of Art & Design?

So on the one hand, it’s excellent. It and Gnomon are the two contenders for best game art programs in the country.On the other hand, it is, once financial aid (or more precisely, the lack there of) is taken into account, one of the most expensive colleges in the country. Unless your parents are covering the bill for you, there’s no way you’re leaving without six figures in debt.Game art jobs aren’t terribly paid, but they’re not super lucrative either, especially considering that they tend to be located in places with high costs of living. I can’t recommend taking on that much debt, especially when everything taught at Ringling can be learned for free or cheap online (check out Polycount as a fantastic starting point).

Academy of Art University Transfer Help.?

AAU is regionally accredited, which means that your credits are eligible to transfer to other schools, including to Pratt and Parsons. That doesn't mean that all of them will, but that they can. Because this is art school, and thus most of your courses are major-related, you may have to back your credits up with evidence from your portfolio in order to get the transfer credits. That's normal, and would occur at any school you tried to transfer to, so be ready - keep the work you do in your classes.

AAU isn't the best respected art school out there, so I support your choice to transfer, especially if you think the place isn't a good fit for you. But you can use your time there wisely by focusing your classes and work on preparing a portfolio. Go to the websites for Parsons, Pratt, SVA, and other top art schools. See what they require of transfer applicants, and make sure you get that while you're at AAU.

Normally, for most art schools, you'll need drawing from life in your portfolio, as well as some examples from the major you want to transfer into. But again, check the websites.

Right there in SF there's a great art school, if you're interested. It's the San Francisco Art Institute, which is not part of the AI chain of schools, which should be avoided. SFAI is very good. Good ones in Cali include Otis College of Art and Cal Arts. In NY, I've listed them - Pratt, Parsons, School of Visual Arts. Cooper Union is also amazing, but I don't think they accept transfer students.

If there are some things you like about San Fran, but you prefer the northeast, you may like Boston. There, I'd have you look at Mass Art and the School of the Museum of Fine Arts Boston.

Which art schools are recommended?

A2A. Fine & Studio Arts Top Ranked lists 10 best schools in the USA.There are also local rankings, for example, Best Art And Design Colleges in California. You can find them by googling “Art School ranking ”.

What schools academically study video games (and/or interactive arts), like a "media studies" program?

University of Tampere in Finland has an international (English speaking) program under Information Studies and Interactive Media, where you can specialize in Internet and Game Studies. They have a high focus on the latter and the leading professor is Frans Mäyrä (Google him, and check out his book An Introduction to Game Studies).See the program information here: http://www.uta.fi/sis/admissions...

How can I get experience or an internship in game art, game UI, or game animation?

I'll assume that you don't have any experience in game art at all for this answer.First of all: learn Game Art. 2D or 3D, what you prefer but the process will be the same. If you're diligent and disciplined, you can learn everything yourself. The Internet and all of its wisdom is yours. Sites like pluralsight, gnomon and others offer affordable memberships with access to their whole library of tutorials. Check which software is popular in the companies where you would like to work, look for fitting tutorials and just do them. Register at polycount, post your progress shots and ask for feedback. Getting a lot of feedback and taking it to heart is crucial! If you have a little money to spare at a later stage, invest in a mentorship program or an art boot camp to get that little boost in skills as well. And stay diligent. It's possible to get to a great level from zero in 2 years to start working in the industry.And keep those social art media accounts going and updated. Sometimes being featured on the front page and a little bit of luck can get you an internship or some freelance gigs.If your diligence is lacking but you still want to do this and/or like to work together with others then consider enrolling in art schools which teaches game art/animation. Do some research because a lot of schools just want money and don't offer sufficient help for their students. Ask alumni, ask on forums what the reputation of those schools is and which are generally recommended. Don't be afraid to go abroad for a great school if you can. Working with others is often easier than alone and you will also collect valuable acquaintances and build up a portfolio. Also schools have internships as a part of their education which can really help you getting started without a big risk.Both methods can be combined without a problem! Just choose what you like more!If, by any chance you already did part of this and just want a little push, try to visit game conferences, artist meet ups, parties, places where you can meet industry people in a relaxed atmosphere. Don't try to be greedy and find people you can connect with. If you're cool and people like you then maybe you'll get just the chance for an internship. But stay nice because the industry is really small and everyone gets to know the whole bunch very fast. And news travel even faster.But really, build that portfolio and some skills first. Enthusiasm is great but you need something to back it.

Is a degree in graphic design or game art better?

Your degree isn't going to pigeonhole you, but your skillset can. Also, the school can affect how an employer may view you, though art-related jobs are mainly about your portfolio and they generally care less about your degree or the school you went to. Regardless of where you go to school, it's up to the individual to get out as much information and training as they can during that time period. If you expect the school to teach you everything you need to know in order to get a job, game industry or otherwise, think again. Spend your free time wisely.

I'm generally opposed to the Art Institute, Full Sail, and private schools in general, but there are plenty of people that managed just fine after attending those programs. Just realize that there's a lot of unemployed people that graduated from those schools as well.

My first source is a link to an index of several "Breaking into the Game Industry" articles. Since your interested in graphic design and arts in general, my second link is about artists in the game industry. The last link is an article about what you really learn at a "game design" school.

What should my portfolio look like for Champlain College's Game Art program?

Hello, I'm interested in going into Game Art at Champlain College and ultimately becoming a character modeler. I really want to know what type of art they're looking for in the portfolio. I've drawn characters, but they're not specifically designed like game art professionals have them. I'll link some examples, but can someone please tell me or send me examples of exactly what they're looking for? Has anyone gotten in and would like to send me a piece from their portfolio? I need to know whether I should start over on my portfolio or if I'm able to send in some of what I already have. I don't really have a way of designing 3D models. My computer is awful, and I don't have the cash for a new computer/software just yet. All of the stuff I'll submit will have to be good old fashioned drawings. I don't know how to use Maya or anything like that, unfortunately. I'm planning on teaching myself, but honestly, that's what I expect to learn at Champlain.

Please answer, I'd appreciate it so much! Their requirements page is kind of vague. I wish they included some examples of what they truly want to see. I have tons of 2D drawings for them, but are mine the ones they wanna see..?
My art. It's copyrighted on deviantart, so no funny business, please.

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