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Water Pollution Roleplaying Suggestions

I need ideas for a mermaid Roleplay?!?

I'm on a website, called stardoll.com, and there are "clubs," one of them that I am on, is a MermaidRoleplay.

We have our plot all sorted out, and have even begun. It's really cool, but complicated. But we have a big dilemma..
A friend and I, thought up big parts that have to do with the roleplay,
each mermaid has a special "Part" in it, and a "postition" that comes to them naturally, of who they are.
And we have to go fight/protect, etc...but we need more "Positions", because everyone wants to be the "Healer", and we have more and more people coming.
We don't want to have anyone with the same one, so we can shake it up a bit. Think you can help us out and give us more rp mermaid titles and what they do? Thanks SOOO MUCH!


This is what we have so far.

Healer (can heal animals, people, monsters, mermaids, and reverse pollution) : Rose
Protector (ummm... can fight well? and... can swim super fast) :
Tide-Bringer (controls the course of the water) :
Animal-talker (well, she can talk to animals) : Lizzie
Fire-Bringer (can make fire underwater, which is destructive and powerful) : Bailey
Seer (can see the future, but is very careful not to tell too much) : Iliana
Siren (Well, she can sing very well and lure animals, sailors, and small children to safety or doom) : Star
Death-Bringer (Cheerful, right? can give off a black acid that goes through the gills and acts as an instant poison) :

EASY TEN POINTS! PLEASE HELP! We don't want ANYONE mad because they did not get the position they wanted..

Can someone give me a list of all the elemental types of powers there can be in a game or anime like fire, water, electricity, darkness, poison, etc?

from a D&D perspective:(elemental) types of damageFire - burnCold - freezePoison - toxinAcid - corrosionPsychicNecrotic - decayRadiant - holy or blindingLightning - electricalThunder - soundForceSlashing - cutBludgeoning - smashPiercingelemental types (creatures)air, earth, fire, water - standard elementalsice (air/water), magma (earth/fire), ooze (earth/water), smoke (air/fire) - paraelementalspositive, negative - energy (elements/elementals)lightning (air/positive), mineral (earth/positive), radiance (fire/positive), steam (water/positive) & ash (fire/negative), dust (earth/negative), salt (water/negative), vacuum (air/negative) - quasi-elementals (main combined with either positve or negative energy)shadow, storm, taint, ruin, ectoplasm, snow - miscellaneousblood, mist, pure, grave - Ravenloft themedin history the classical elements are: (below is a simplification )Ancient Greece - earth, water, air, fire, aether - with links to the four humours (a medicine system interpretation of the human body) black bile/melaina chole (earth - dry/cold), yellow bile/chole (fire - dry/hot), phlegm/phlegma (water - wet/cold), blood/haima (air = wet/hot)Ancient Egypt - fire, water, air, earthBabylonia - sea, earth, sky, windIndia - Hinduism: earth (hearing, touch, sight, taste, smell), water (hearing, touch, sight, taste), fire (hearing, touch, sight), air/wind (hearing, touch), aether/void (hearing); Buddhism: earth (solidity/inertia), water (cohesion), fire (heat/energy), air (vibration/expansion),Japan - earth (solid things), water (liquid things), fire (things that destroy), air (moving things), void/sky/heaven (special/non everyday things/magic/thought/spirit/energy/creativity/etc)Chinese - Wood, Fire, Earth, Metal (gold?), Water; combined with Yin/Yang - cyclic generation: wood > fire > earth > metal > water > wood … etc, and cyclic overcoming: wood > earth > water > fire > metal > wood … etc.later empirical classifications -> solid, liquid, gas, plasma (loosely analogous to earth, water, air, firelooking at the concepts in Alchemy can illustrate other attempts at classifying elemental powersas to what you can use … pretty much up to your imagination

Are there any tabletop RPGs involving ecology and environmentalism rather than endless combat?

Tabletop RPGs can involve anything you want. You and the other players are completely in control of the subject matter and plot of your game. That is 90% of the appeal of tabletop RPGs in the first place, and if you require supplemental rules you are free to make them. Druids and Rangers in D&D specifically emphasize the role of nature and partnership with animals, so that could be a useful starting point.That being said, in an official capacity? Not that I’m aware of. Environmental science seems like a better subject for a board game than it does for an RPG, mainly due to the highly specialized knowledge base required and the detail you would need to apply ecology as an overarching mechanic in an RPG setting. RPGs are all about moment-to-moment detail, as if you were viewing the world from the direct perspective of a character in a novel. Unless you yourself are an expert in this subject and your players are also experts, it’s very difficult to roleplay this sort of thing. As the game master you’d not only be trying to handle the story and NPCs, you’d also be responsible for a fully featured wildlife simulation.As a kind of example of the slippery slope this represents I’d point to Shadowrun, which has an extremely detailed system for handling hacking, the virtual world, and the astral world. The problem here is that the entire game goes on hold for everybody who isn’t a hacker, and the hacker and GM have to memorize a completely different set of rules just to handle their mechanics. The same applies to astral projection and astral combat, it’s far more in-depth than necessary and steals a lot away from the group dynamic.This is one of the reasons very few tabletop RPGs go into immense depth on things like magic and crafting compared to video games. Combat is something everybody “gets” very quickly, and apart from that tabletop RPGs can be quite good for handling conversations, investigations, and other social conflicts, but anything beyond mild abstraction of science, engineering, or craftsmanship quickly becomes burdensome. Board games like Pandemic are a much more digestible type of game for this kind of thing, and don’t have the distractions at hand of everything else the players might want to do in the game world.

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