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Will Company Of Heroes 2 Add New Factions

What does it mean when a company has folded?

When a business fails and is forced to permanently close, stopping all their operations and laying off all their employees, the informal way to state this action is to say the business folded.

The game developer and publisher THQ filed Chapter 11 bankruptcy in December 2012, and all of the company assets, including the games, were sold via a bankruptcy auction. The company permanently closed their doors in January 2013, laying off all employees. The following short list shows some of the games and the companies which acquired the intellectual property of each.

-- Sega acquired Company of Heroes by purchasing Relic
-- Koch Media acquired Saint's Row by purchasing Volition, Metro
-- Crytek acquired Homefront
-- Take-Two acquired the unannounced game Evolve
-- Ubisoft acquired the South Park game by purchasing THQ Montreal
-- Gearbox Software acquired Homeworld
-- 505 Games acquired Drawn to Life
-- Nordic Games acquired titles in the Darksiders, Red Faction, and MX series, along with Titan Quest, Supreme Commander, Juiced, Frontlines, Stuntman, Full Spectrum Warrior, and Destroy All Humans

To discover which publisher currently handles a specific THQ title, suggest searching the internet for the specific games you have an interest in locating.

http://kotaku.com/5978429/this-is-the-le...
http://www.polygon.com/2013/4/22/4252414...
http://en.wikipedia.org/wiki/List_of_THQ...

If you could create a new faction for Fallout, what would it be, what would be their motivation, and what would make them unique?

I’ve two ideas:The MarinersThe lore: The original members were guests on a cruise ship that had just left New York City when the bombs dropped. Some died from the radiation, others became ghouls (the sane kind), and the rest were fine. Eventually, their ship ran out of supplies and became overcrowded. So, they returned to NYC and took a new home - the former USS Intrepid, where unlike our universe, she was only taken out of service in 2067, and was nuclear powered and was still in reserve. They took the ship and made it like Rivet City, but still movable. They also took ferry boats, as not everyone could fit on the USS Intrepid. By then, they had gathered former US navy ships crewed by descendants of US Navy and Marine personell. Eventually, they staked an outpost on Govenor’s Island, where the player will initially meet them. Their motives are to re conquer some of the wasteland in the New York area so that they can finally return to the land that their ancestors lived in.Technology and tactics: the Mariners use old US military tech derived from the technology on the Intrepid. They use mostly laser guns and assault rifles. They are well organised, a skill they picked up when they manned the Intrepid as well as from the lessons from the descendants of the Navy/Marines. On land, they work in squads, with experiece gained from raiding parties that gathered supplies. The elite soldiers wear T51AQ (T51AQuatic) power armor, a slimmed down aquatic version of the T51B power armor.Motive: They want a large portion of land to settle in, and to take back NYC from the mutants that live there. (Super mutants, feral ghouls, and other indegenous mutants [maybe put in Nosalis or Watchmen from Metro :D]).Grand Central CityLore: A city that is nestled in Grand Central Station, that works in a manner similar to the stations in the Metro series. They’ve blocked off most of the tunnels to prevent entry, but one is open to allow an armored train to reach the ruins of Albany, where they have a supply outpost.Tech: not much, their best weapons are combat rifles bought from the BoS or found in a guard garrison from the station, and heavy machine guns. They have an armored train which is just four subway cars that are armored with scrap metal. Machine guns arm the train. The elite soldiers wear medium combat armor.Motive: they are a city. That’s all.I hope you liked this!

If you could add a new faction to Xcom 2: War of the Chosen, what would be their lore and abilities?

None of these answers are truly original and I might be confusing X-com (1990’s) teases for the Firaxis lore.Exalt 2.0Not everyone who supported the Resistance and X-Com did so out of the goodness of their hearts. A strong hand will be needed to prevent chaos in the Wake of the Elder’s defeat. Sure many went the way of Advent and wholly enabled Alien rule and pacification but a visionary few knew that the only path to enjoying the benefits of the new Hierarchy was to remove the Elders and their servants. With the right human people in key positions they could be the heroes of the city centers for removing the aliens and lawless bandits like X-Com.For abilities think dark X-Com in combat with them having a greater chance to show up the more Resistance Radios you have up. They would also have events where they attempt to steal Technology or Supplies from you mid to late game.Exalt 2.0 may show up as an allied faction until late game and their inevitable betrayal.The Melders (Yes, I am truly terrible at names)In XCom Enemy Within, Meld is introduced pretty much out of nowhere and then removed in XCom 2. The Melders would be the friendly aliens who are looking to help the Earth remove the rule of the Elders. True masters of biomechanesis they would offer cyborg Mech units and Gene Optimized Meld Soliders. You would be introduced to these aliens by the human who first contacted them Dr. Vahlen.See the problem is most of that isn’t true. The Melders are the ones who created the degenerative genetic condition afflicting the Elders. They did this as a means to punish the Psychic Elder Ethereal caste for stealing their empire. With the Elder’s distracted by XCom’s stubborn resistance and their own degenerating conditions the few remaining Melders are now making inroads with the Resistance, XCom, and Exalt 2.0 trading their advanced knowledge and capabilities in biomechagenetics to stockpile more Meld since the Elder’s used up the Melders supply conquering earth. The important thing that the Melders discovered is that an Advent Blacksite has found a new source of MeldEnemy Within Mechs and Gene soliders with no psychic ability what so ever. You go through the game upgrading your troops and when it is time for the Melders to make their move Dr. Vahlen Attempts to seize the bridge and a portion of your Meld upgraded soldiers turn against you in an Avenger defense scenario in the air. Think What happens when your A Team Ranger turns on you at close quarters.

Hypothetical Situation: The boss of Bethesda comes up to you and says this, “You have to take 5 things out of the last 3 games you played and combine them into a new game!” What do you get and would it be worth playing?

Dang. That’s… impossible.So we have:Return of the Obra Dinn, a puzzle game about going into the dying moments of corpses you find on board a shipwreck and finding out how they died.Space Station 13, a top down multiplayer game set on a research station by a far future megacorp, where one or more players are traitors trying to steal from, sabotage or kill the rest in a variety of ways. Enormously versatile game, really, if horrendous engine. Darkly comical to outright silly tone, depending on server.Now, these two? They would combine excellently. They already have a lot in common: a limited environment, a crew manifest, crime scene investigation, a strict crew hierarchy, hidden agendas…You are a Nanotrasen Megacorp or Solar Government investigator, and you have to go on board an experimental science blacksite in deep space. The company has lost all contact and through investigation, you discover a tale of dangerous experiments gone wrong, incompetent leadership (every. damn. round.), hidden traitors and blood hungry aliens hidden in the maintenance shafts. Sounds like a potentially excellent game.And then we have… Europa Unversalis IV. Which is a massive grand strategy game where you control the fate of a nation through four hundred years of world history, from the Renaissance to the Napoleonic wars.That… that just doesn’t mix. At all. Eff it, we’ll write in some backstory into our space station exploration game about how the Neo-French space empire is sweeping the galaxy. It will be absolutely irrelevant to the game, except that some crew members will complain about it on the Newscaster or something.

Fractured Dictionary...?

Arbitrator \ar'-bi-tray-ter\: A cook that leaves Arby's to work at McDonald's.


Avoidable \uh-voy'-duh-buhl\: What a bullfighter tries to do.


Baloney \buh-lo'-nee\: Where some hemlines fall.


Bernadette \burn'-a-det\: The act of torching a mortgage.


Burglarize \bur'-gler-ize\: What a crook sees with.


Control \kon-trol'\: A short, ugly inmate.


Counterfeiters \kown-ter-fit-ers\: Workers who put together kitchen cabinets.


Eclipse \i-klips'\: what an English barber does for a living.


Eyedropper \i'-drop-ur\: a clumsy ophthalmologist.


Heroes \hee'-rhos\: what a guy in a boat does.


Left Bank \left' bangk'\: what the robber did when his bag was full of loot.


Misty \mis'-tee\: How some golfers create divots.


Paradox \par'-uh-doks\: two physicians.


Parasites \par'-uh-sites\: what you see from the top of the Eiffel Tower.


Pharmacist \farm'-uh-sist\: a helper on the farm.


Polarize \po'-lur-ize\: what penguins see with.


Primate \pri'-mat\: removing your spouse from in front of the TV.


Relief \ree-leef'\: what trees do in the spring.


Rubberneck \rub'-er-nek\: what you do to relax your wife.


Seamstress \seem'-stres\: describes 250 pounds in a size six.


Selfish \sel'-fish\: what the owner of a seafood store does.


Subdued \sub-dood'\: like, a guy, like, works on one of those, like, submarines, man.


Sudafed \sood'-a-fed\: bringing litigation against a government.

Why doesn't Blizzard add another race to Starcraft 2?

It would take a huge amount character and story development to make them fit into the existing story. Why are they there now? Where were day during SC1? There would be a lot of balancing issues.The Terran Protoss and Zerg are already pretty unique to each other, that adding another would seem like a duplicate of one of the 3.Eg: BuildersTerran SCVs stay busy building structures. Protoss Probe just need to warp it and let it be. Zerg Drones become the structure. Not much other options left, if we were to consider a Xelnaga playable race.

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