TRENDING NEWS

POPULAR NEWS

Wizard 101 Big Ben Dungeon Help

Wizard 101: How to get to chelsea court in marleybone?

I'm a level 37 wizard and I have a ton of quests in Chelsea court but i can't get a ticket. On the forum many say you need to finish up the quests you have in Hyde park first like the main story line, which i'm pretty sure i did. I eve tried using the quest finder to see if i have any quests in hyde park that i missed but it only shows i have a quest in big ben (which i can't go in yet) and a quest in chelsea court which brings me back to the same problem. so what do i do please help ASAP

How do I finish MarleyBone on Wizard101?

Well first you have to finish Counterweight East and Counterweight West in the Royal Museum. Then after you finish those two you have to do the very last dungeon in the royal museum which is Big Ben. There in Big Ben you have to fight Meowartiy. After yeah defeat Meowarity you will be able to go to Mooshu.

Does Pathfinder 2.0 have a chance at success or does D&D 5e have the market cornered?

Pathfinder 2.0 absolutely has a chance. As others have pointed out, the two games serve different markets. And we’ve seen this sort of bifurcation of the D&D market before.Back in the late ’70s and into the ‘80s, there were two official branches of the D&D game. There was Advanced D&D and Basic D&D (which later became Basic/Expert and then BECMI and finally the Rules Cyclopedia).The assumption among many players, especially in the early ‘80s, was that you’d start with Basic and Expert and then graduate, obviously, to Advanced. But TSR saw them as entirely different product lines. And more experienced players treated them as entirely different product lines. AD&D was the game you played if you wanted to play the game they were playing in TSR headquarters. Most of the modules, the content in DRAGON (and later DUNGEON) magazine, and supplement material was published for AD&D.BECMI was for the folks who didn’t want their hands held. It was for the rules-tinkerers, the folks who wanted to craft bespoke experiences, who wanted to create a science-fantasy setting, or play in Barsoom or Dragaera or the world of Nausicaä of the Valley of the Wind.So the actual progression you frequently did see was folks starting with Basic, migrating to AD&D, and then migrating back to BECMI. TSR never published a lot for the not-Advanced line, but that’s because the people playing it didn’t want much. They were going so far afield and in different directions that it was nearly impossible to market to them in a mass way. Still, they kept the line alive, with the Rules Cyclopedia being published in ‘91.I can see 5e and Pathfinder filling the same sort of roles today. 5e remains (relatively) simple and, having the most name recognition and media exposure, will be most people’s gateway into the hobby. Folks looking for more mechanical heft and options will eventually migrate to Pathfinder, and most of those who do will likely stay there. 5e will (hopefully) keep their slow and steady publication pace while Pathfinder churns through monthly adventure path books and regular rules supplements, exactly like non-Advanced D&D had a light publication schedule but Advanced D&D was constantly spawning new published content.But there will be those folks who enjoy tinkering with the rules or wish to create a personalized experience for their group. And I suspect they’ll migrate to a mix of 5e and some of the OSR/DIY stuff.

TRENDING NEWS