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How Do You Make A Hidden Object Game And What Software Is Required

Software engineering?

Im going to only give you a brief idea of each of these to you cause your going into a important field you need to learn the skills to determine the answer to these questions yourself.

A) The client your using to create this project should be invisible to the user. Basically seemless interaction without the user being aware of the processes occuring

B) Its like security on error checking. So it would verify and recognize broken or corrupted links and cross check data and see if its outdated and update it.

C) Unique data tracking for each element and user so your objects are unique in the system. as to not have overlapping or crossing objects its like trying not to cross streams with a guy pissing next to you.

D) Security of packet and information transfer. so SSL TSSL i may have spelt that wrong but yeah security for your clients information and transferred and searched information this is normal.

E) I believe its talking about hierarchy of the data thats stored in the database this im not to sure of.

F) So organize the files in the order of priority and dependency so what important to what.

G) The system must interact with a java database so thats based on what kinda database from oracle is needed maybe oracle as whole thats possible.

H) So stress tests are needed it means to be able to handle 50000 people using the system at once.

Good luck dont submit this if its for school use what ive told you to develop more thought out answers.

Creating Hidden Object Game in Blender?

Can someone help me on how can I start creating a hidden object game in Blender? I really do not know where should I start :(( And I need this game to be done. Any tutorials on how to create hidden object game on Blender and other tutorials for Blender Game Engine would be appreciated. Thanks a lot lot lot!!

People always talk about realism in video game graphics. Why don't developers create more realistic environments by making them smaller and more cluttered with objects?

Try any of these hidden object games, each level is cluttered with objects you have to find stuff in.Big Fish GamesGames are escapes. If people wanted to wander around cluttered environments they’d walk around their house/apartment.The realism they want is an ability to have a fantasy that is immersive and not inconsistent with its own experience such that it ruins the immersion, not one which reminds you have chores to do, or mortgages to pay, or other necessary mundane nuisances that make you want to escape in the first place. If reality was so fun we wouldn’t play video games.To Kinglink Review’s point, I think realism isn’t always total literal. I think there is a relativistic realism that is more about consistency within the paradigm of the game. If a ghost in pac-man after pac-man ate a power pellet suddenly chased pac-man only to be eaten that would be unrealistic within the paradigm of that game which has no bearing on reality at all. Or if a game has a gravity model built into it and something that is supposed to be an anvil bounces like a wacky-ball as a wierd plot device that would be jarring relative to expectations unless there was something done in the story line or the game play to justify it. It would be especially problematic if you are looking for things in the environment you can bounce and the anvil is the required object, who would think to get it if it wasn’t clear it should bounce.I find needing to recharge/reload weapons annoying in games, as well as having a stamina bar that wears out a character while running. But maybe that’s because I was fine with Pitfall Harry running past the same 4 or five screens for hours without a stamina bar until my wrist cramped.Reality is overrated.Having said all that; given you think clutter is normal perhaps you should clean your space ;)

How do I make a game with HTML5? How do I ensure that the game is compatible with both PC and mobile devices?

"How do I make a Game" is a pretty broad question, no matter what platform you are using.  In a nutshell, you start with an idea, move to a design doc, then move to creating art and code.Once you have the first two elements in place (and I always recommend working with a design outline, as well as paper-prototypes if you can) you need to make sure you have the developer tools you need (including any debuggers, etc.)There are many many online tutorials/services that provide instruction that can get you started (I work primarily in C# these days, so I can't really recommend one over the other).As for compatibility, you will have to be doing some fairly exotic stuff for the game to have issues with PC versus mobile.  Just make sure you are designing your game to work on a mobile device (touch instead of mouse-clicks, screen resolution and orientation, etc) from the outset.  PC is more flexible, so I would make mobile your focus, then adjust for PC once you have the basics in place.

What games and programs could I install for an 8 years old girl on a low spec PC?

Install Minecraft.Install Chrome. Show the daughter all the wonderful free apps & games that run on Chrome.Make sure the daughter has a Gmail address. Install Google Photos, Google Drive, Google Docs, etc.Install Libre Office (it’s free)Make a shortcut to slither.ioMake another to EntanglementHandbrake is great simple video editing software.Inkscape is a sophisticated but friendly open source drawing program.Audacity is wonderful for audio file editing.

How can you if possible hyperlink multiple objects at one time using powerpoint?

Hey Noah Tropp!

If you would want to hyperlink objects to different slides, I'm afraid you couldn't hyperlink them all at the same time.

If you want to hyperlink multiple objects or grouped objects to a same slide at once, that's also impossible. I've also had that problem before although I've figured out a way to "seemingly" hyperlink them all. This works especially well for objects that are close to one another but can't be hyperlinked all at the same time.

For Powerpoint 2003,

-Okay, so make sure you have the Drawing toolbar in your powerpoint. If not, go to the menu bar, click on View, Toolbars > Drawing

-On the toolbox, click on Autoshapes > Lines > Scribble.

-Now trace around the objects. It doesn't need to be so perfect, but try to do your best. Make sure you close the figure you drew.

-Select the object you drew. Then, on the Drawing toolbar, change its Fill Color by pressing the arrow beside the paintbucket tool. Click on Fill Effects.... Select "One Color" then on the Transparency change it to 100% for both From and To.

-Now change its Line Color to None.

-You now have an invisible object which you could put the hyperlink on only once.

For Powerpoint 2007,

-Click on Shapes > Lines > Scribble

-Now trace around the objects. It doesn't need to be so perfect, but try to do your best. Make sure you close the figure you drew.

-Select the object you drew. Then change its Fill Color. Any color would do as long as you change its Transparency to 100%.

-Now change its Line Color to None.

-You now have an invisible object which you could put the hyperlink on only once.

Hope this helps ^^
Good Luck!

How does an algorithm make objects in motion from photos?

In general it takes more then one photo.  However you can infer a certain amount from the blurring information if the object was moving faster then the shutter speed.Edit:  the question was changed from "How does an algorithm make objects in motion from a photo"  to "How does an algorithm make objects in motion from photos".  Which is a very different question, answer follows.In order to find moving objects in a  series of photos, there are really two steps.  The first is object identification.  There ar a number of inference tehniques but one common one is to use edge detection to try to find the boundaries of objects.Once an object is found, subsequent images are searched for objects that are the same but ina different position (x and y movement), if these arent' found then shapes that are logical distortions given motion in Z (scale) and various rotations (linear transforms) are searched for.Once the likely matching object in the next frame is found, their bounding boxes are measured to find x,y motion, scaling is approximated to understand Z, and the likely rotations found above are used to get the x y and z rotation.In general such "object tracking" software tends to lose free moving objects moderately quickly despite its best efforts and requires human intervention to help it find the object again.

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