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How To Make A Small Rpg Game

What is an RPG game?

Role Playing Games
Yeah they are pretty cool, you play these games for the stories. You gain experiance through battles and events which you then use to customize your characters. A perfect example of these types of games are the Final Fantasy series, espesically Final Fantasy 7 - 10.

How to make money with RPG Maker games?

I'm new to develop RPG games, but I got a few questions...

1) How do I create good rpg sprites and what program I would recommend?

2)Would I use the buildings, trees, rocks and vehicles tiles originally created by the RPG Maker staff team to make profit? If not, then how should I develop the tiles?

3)Where to sell my games? Should I use Amazon, Steam, or what?

4)What music and sound software should I use for games? I don't prefer 8-bit music.

Is bioshock a rpg game?

It is more of a shooter, but it has some rpg aspects.

What is the best way to learn to make an RPG game without formal education?

Research and testing. I’m in the same boat - no formal education in programming/game design/etc, but the desire to make a game and learn how. So I just started googling for what game engines people use, where to get game assets from, etc.Several months later, I’ve played around with RPGMaker MV, GameMaker, Unity, and Unreal, plus a slew of lesser known indie engines. I’m still waffling between whether I want to do 2D or go all in with 3D, which will affect which engine to use. In the meantime, though, I’ve now learned and have a reasonable grasp of how the back end of an RPG videogame works - how to make an event, what to use variables for, how switches work, and so on.It gets a lot of flak as the idiot bastard cousin of game engines, but I’d actually suggest grabbing a copy of any of the RPGMaker versions - they go on sale super cheap on Steam and Humble Bundle fairly regularly. As an engine it’s limited to old school Playstation style JRPGs like the early Final Fantasies, but it makes learning the basics of how to make the player interact with the world around them really easy. Lots of free/included assets, lots of community forums, lots of youtube channels with tutorials, and it’s a great introduction to the whole variable/switch thing and how to plan events, with minimal or no coding involved. Playing with RPGMaker first made the big engines like Unity a lot less intimidating once I realized it’s really the same basic things, just now with coding and the whole kitchen sink customization options included.Youtube and Udemy and whatever forums exist for whatever game engine you go with are all great places for tutorials, but first you need to know what type of RPG you’re making and what engine you want to use. Do the research, experiment with them, figure out what you’re comfortable with and what has the features you want/need. The beauty of an RPG is that it doesn’t have to be pro quality gorgeous 3D with all the special effects - the story is the hook, and lots of people are just fine with retro pixel graphics if the story is good.

How do I start designing an RPG video game?

You have to consider the dramatic structure first before you make other decisions. The most boring RPGs are made from an linear narrative structure. That is one way that is correct and it is stacked with arbitrary obstacles and possible detours. If you want this structure your story, the graphical representations and underlying system must be top notch, because the dramatic structure in it self is so utterly boring. The player has to accept the fact that there is one way of solving the problem and it will quickly turn into a puzzle instead of a compelling story. If you on the other hand choose a more loose structure with different agents with different drives and goals that react on the actions of the player you get, from my perspective, a far more interesting game play. This is of course harder to make but the result will be much more compelling. If you start with the story instead of starting with the system the you adapt your system (rules) so that they connect and strengthen the story. If your story is about love and betrayal then it is pretty strange that you get XP from bashing monsters and collecting gold. That is an example of a system that doesn't support your story. The reward system has to be targeted towards the things that is important in the story. My tip is also to stay away from the "it has been done before...". The only reason not to do this is that you are doing this for the very first time. Then it is good practice to copy and modify a known concept. Like learning to play "house of the rising sun" on a giutar.  Another tip is to test you story with a pen and paper RPG first.

What franchise has short rpg games?

‘Short' is relative… but as a huge fan of the game, I'd have to recommend Undertale.I know, I know, you've probably heard so much about Undertale and seen all the hype and the crazy-as-all-heck fandom that you're thoroughly sick of it despite having never played it, but it is a seriously good game with a fresh take that I haven’t seen anywhere else. Seriously, have you seen a game that encourages you not to fight, and gives you the best possible ending if you don't? The graphics admittedly leave much to be desired, but the storyline makes up for it. In addition, there are so many intriguing mysteries to play around with and theorize about. Why would it have gotten so huge in such a small amount of time if it wasn't intriguing?If you don't like it that's fine, but at least give it a chance before you decide as much.Sincerely, Astroblaze

I am writing a video game RPG script and I would like to know if I am writing a game script correctly???

I know a video game script is different than a novel or movie script, I am about 25 pages in and I would like to know if I am writing the script correctly. Here's the format of how I am writing each part of the story.
Example:
-MC1(Main Character) suddenly wakes up in a cold sweat.
-MC1 gets up out of his bed and change clothes and exit his apartment.
-MC1 is walking through the city and suddenly sees three thiefs robbing an old lady in the alley.
-MC1 rush to the location and engage in battle with the three...
-MC1 defeats the three...
-The older lady thanks MC1 and gives him a dollar for thanking him...
So forth and so on...
The above example is how I am writing the story...
Once it is complete, I plan to add more dialog to each scene,( like the old lady and MC1 would say much more in detail after the battle). Is this the proper way to write a RPG story script???

How would you approach development of a 3D RPG game for mobile as small developer?

I'd recommend avoiding having a project that is way too big for your team. It'll take a long time to develop, even longer to polish. Team members will start to lose motivation when the project keep dragging on and on, and most likely the project will not get finished in the end. If you have a game that you just need to create but it's bigger than what you can handle, I'd suggest creating an extremely scaled down prototype first, use it to pitch to publishers/investors for funding, then grow your team once you have the resources. With three people, you can get a good prototype running with Unity3D and plugins (http://rpg-kit.com/ is an RPG plugin, there are also many others for dialogue systems, inventory systems...etc). It will most likely not have everything you want to have in the game, but it'll be a good start and something you can finish. A good finished idea is better than an excellent idea that doesn't get done. :)

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