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How To Use Blender 3d Animation

How do I use: Blender 2. 61 3D animation program. Help!?

Ok. I downloaded Blender 2.61 3D animation program.
One issue, I'm confused...So on to a few questions.

1.How to I increase the amount of square segments on the sphere, or any other object. I know that if I can find this I can increase the graphics.

2. How do I change the color of the objects. Like make one red and one blue without them changing to a single color.

3. How do I connect to pieces together? Like, if I sculpted a head, would the body and arms have to be seperate, or is it all just one piece?

4. If the peices are different, do I need to have different layers for each?

5. How do I add bones to the animation to make it move?

6.How can I make the ground look like it has grass or dirt?

7. Is there any possible way I can make it look like there's a sky?

8.Hair...How do I add that? And how can I add scales(Refering to a reptile)?

9. How do you sculpt eyes, like make them shiney and all that.

10.How do I add multiple characters to the file?

11. If I save a compleated character, then click new and create a landscape with other characters, will I be able to load the character that I have seperate in with the others?

12.How do I save the frames so I can play it back and watch the animation?

Could some one please tell me how to go though the whole process? Or at least share what they know about the Program?
And if some one could take the time to help me, I would be very, very happy! Because I have been wanting to use an animation program like this for a while.
Thank-You so much! ^_^

Blender or 3ds Max Animation?

3ds Max is supposed to be better, and it probably is. About ease of use, it is probably about the same, especially coming from nothing previously. Yes, there are different ways of doing things, but coming from no other program means you don't have a certain system in your head, that you would have to adjust for the other program.

Blender does somet things that 3dsmax does not do. Blender is also free. Do you have the money, or do you have access to 3ds Max. I'm not sure of the current price, but Blender does so much for free that it may be better regardless.

3d software is similar to other things, in that once you know the concepts, you can learn other tools with ease. I don't think that it matters too much which program you use first, especially as you are learning(that is assuming price isn't a factor), simply because once you learn the concepts, you will be able to understand where Blender isn't good enough, or if it has everything you need, you will also be able to know that for yourself. Right now, if you don't know anything about it, I wouldn't invest in 3ds max, until you have experience in the field, and know what you are missing and if you really need it. But, that is my opinion.

How do I render Blender 3d animations?

1.get a faster computer 2.make less detailed images 3. Build a time maching to go ahead in the future when the rendering will be done, and then bring it back to when you started the rendering, and BOOM it will be done rendering good luck with the third one, but other than those there is really no easy way to make it go faster

Yes it can be done with only Blender.But no one really does that.. we all use other software to do the editing and final post production.. its just that while blender does have a capable compositor and video editing capability, most of us are used to using other tools for these tasks.. and have a workflow in place.Yes it can be done by one person.The quality may suffer, since one person may overlook certain quality problems.. ie, they may become lax with certain parts of the production. whereas multiple people working on the project will mean that someone will always notice when something looks substandard.. and will urge the others to fix it.Also remember in any animation film, the animation is only 50% of the work the rest is story, script writing, editing, sound fx, sound track, voice acting… a lot of non animation tasks make up a substantial part of it. Do you really want to do all that yourself?How much time depends on the complexity. I’ve worked on a 3 min video that has so far been going on for over a year.. simply because rendering is taking time. Others have had issues that had to do with changes to script etc..But safe to say you will need 6 months to a year.

3D Blender animation software?

I want to tell you what Blender is. It's not the whole answer but it should help you decide what's right for you.

There used to be an animation studio in Amsterdam, the Netherlands, called Neo-Geo. They were professional and like many such at the time used expensive SGI workstations for their projects. The first version of Blender was written for those workstations. Neo-Geo closed as such studios do and they tried to market Blender as proprietary software. There were really two problems. 1. SGI machines were being replaced by cheaper Macs and netowrks and 2. the industry was moving onto the proprietary Renderman standard (owned by Pixar and now Disney but still an industry standard). They couldn't afford to add renderman. So the creators bought it back and used it as an Open Source Calling card to show off their Animation expertise.

SGI Workstations used UNIX -- the primary growth of GNU/Linux has been at the expense of UNIX and Apple's OSes are UNIX OSes. Blender is a classic example of a UNIX program -- with an interface optimized for engineers though that's changing. It is incredibly powerful, but ANY Animation program is going to demand a lot of resources and, surprisingly, there are ways to run Blender on cheaper computers than Maya3D or 3D Studio Max, which do have the renderman protocol. That said it is still very demanding. It's not uncommon to render films on networks of computers -- something touched on on the worknotes to their proof of concept films:

http://www.elephantsdream.org
http://www.bigbuckbunny.org
http://www.sintel.org
http://mango.blender.org

I still have difficulty with it. I can do some things -- but I also have a background in sculpture and have recently been working in Papier Mache. It's professional software and it draw on both my arts and computing background. You can learn it. But it's not simple.

How do I add 3d animation using Blender 3D, to a video?

3D Animation and Visual Effects:

Blender; $0 or $10/month
http://blender.org

As a hobbyist, freelancer, or small to medium sized studio you can use Blender as a low-cost alternative to Maya ($125/month), ZBrush ($800), and After Effects ($20/month).

Motion Tracking in Blender: A short tutorial by Sebastian Koenig.
http://vimeo.com/79032879

Blender is FREE with full functionality and you're allowed to use Blender in any production without having to pay for anything.

Blender Cycles Reel 2015
http://youtube.com/watch?v=wDRTjzLNK0g

Pros:It's free and the most of the useful plug-ins are free.It's relatively lightweight. Even after a fresh install of both Maya and Blender, Maya takes at at least a minute to boot up while Blender takes a couple of seconds.Almost limitless customisation. Blender allows you to completely replace its base theme to suit your exact visual needs, be it a sight problem or a need for an alternative look.A robust hot-key workflow. Blender can almost be completely controlled using just the keyboard. This means that if you learn the hot-key for most of your tasks your working speed will become very fast.Constantly updated. Blender is quick to adopt new features and implementations of useful tools like Opensubdivision from Pixar.Control presets. The Maya and Max control presets allow you to set up Blender just like Maya and Max with the same shortcuts and viewport navigation.Community. Over the years I've found the community to be very helpful and quick to solve problems.Cons:The interface is a complete mess. Duplicate buttons scattered over the screen. There's hundreds of buttons filling up the screen and many useful controls nested into counterintuitive places.Buggy format support. I've found export containers like FBX to be considerably more buggy than their Autodesk native variants.Community. While helpful I've found that the community has an unrelenting bias towards Blender, so much so that it almost hinders some development just to be ‘different’3D cursor. I don't care what anyone says, that thing is more annoying and pointless than anything else.Origin controls. The way the program handles object origins is simply backwards and annoying.The animation toolset is not up to par with Maya or Max. So much so that I do all animation in other programs. It's not so much the tools on offer, it's the workflow, it's highly prone to error and bugs.Bugs. I sometimes work on heavy projects. Projects that Max and Maya handle with ease will in a worst case scenario crash my graphics driver in Blender.It's not used much professionally. Many studios build many of the tools on python for Maya or Pymel. It's a stretch to rebuild these over in bender for the small amount of people that might use them.Plug-in support. Most of the plug-ins I use don't work as well in Blender or are simply not supported.

Aum animation studiosWeybec studio (Pratik Solanki, Nita Ravalji)Bluepixel animation StudiosJugnu kids (if you're into that sortoff work)Fx school in mumbai teaches blender(as primary 3d software) , so they will definately have some teaching positions.Other than that there are many many studios that are using blender in a closeted way, Pencillati Studios Bloop Troop was made in blender from start to finish.Also there are entertainment industry conferences and the word is that many established studios have started a blender division to see if they can fully make the switch to open source 3d pipeline.If you're planning to apply into a studio from the last 2 catagories just know that you need to really really know blender, being a beginner won't cut it, as these studios are looking for people who know their stuff and are sulf sustained to the point that they can help others rather than looking for help from a senior(who has no experience using blender) everytime you hit a technical difficulty.Hope this helps.

Blender Animation Tutorials?

I'm having some trouble with Blender. I am new to this software, but I would really like to get into the 3d animation genre. What I am looking for is a step by step tutorial on how to do this. I don't mean just talking. I mean on showing me what buttons to press and what commands they do. Someone please help me on this.

What is better for 3d animation ? Blender or Unity 3d ?

Blender is a software used for modeling and animation and Unity 3D is a game engine used for games.

Blender; free alternative to Maya ($3,700) and After Effects ($240/year).
http://blender.org

Blender has a complete VFX pipeline in one single software package. Blender has tools for modeling, sculpting, rigging, animation, rotoscoping, chroma keying (green screen), motion tracking, smoke, fire, and fluid simulation, particles, destruction, physics, color grading, node compositing, and video editing.

Blender has the most artist friendly and versatile UI of all 3D software; easy to modify for your specific needs. Blender also has the fastest workflow in the industry.

The easiest and most detailed tutorial on how to use Blender is Neal Hirsig's tutorial at http://gryllus.net/Blender/3D.html

Start with the first four lessons of Neal Hirsig's tutorial.

Lesson 1: http://gryllus.net/Blender/Lessons/Lesso...
Lesson 2: http://gryllus.net/Blender/Lessons/Lesson02.html
Lesson 3: http://gryllus.net/Blender/Lessons/Lesson03.html
Lesson 4: http://gryllus.net/Blender/Lessons/Lesson04.html

Blender is 100% free with full functionality, no adware, no spyware, and no viruses, and you're allowed to use Blender in any production without having to pay for anything.

Blender Artists (community forum)
http://blenderartists.org/forum

Blender Cookie (tutorials)
http://cgcookie.com/blender

Blender Demo Reel 2013
http://youtube.com/watch?v=1XZGulDxz9o
Caminandes (Blender)
http://youtube.com/watch?v=Z4C82eyhwgU

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