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Video Game Designer Job Question With How Many People You Need To Work With And What Do They Do

Becoming a video game designer?

Recently we just had an assignment. This assignment was to make a game. For an assignment i had alot of fun. So much fun that i would mind do it for a living. So i have been looking into it and would like to ask a few questions which i am not able to answer.
1. What are the usual hours to work???
2.average wage
3. time it takes to train to become a graphics designer.
4. overall is it a difficult job
5.what are the odds of getting fired. e.g if the economy goes bad is your job safe or will you most likely lose it.

Thx guys. Hope they made sense.:P

How do i become a video game designer?

entering game design doesn't require game design school programs exactly in fact many people in game design start in graphic design, where they learn how to make their own graphics and CG. If anything find a cheap school with a program for graphic design branch out to game design while in that class then try to transfer to a better school preferably one with a game design class.

I am interested in being a video game designer. What college/university should I try to get into?

There are many worthwhile undergraduate programs available today. I would recommend that you find one that fits your interests and career goals — don’t go by ratings (these are truly useless), names you recognize, or anything like that: look at what the program offers and see what seems best to you.Within that, I would strongly encourage you to sign up for a degree program that will give you a broad and deep educational base as a foundation: a four-year liberal arts education will provide far more value than will a degree focused solely on game design and development. Those degrees may seem like they’ll enable you to get a job faster, but what I’ve found over the years is that graduates of these programs also plateau in their careers faster: they don’t have the general knowledge or the ability to learn new things that a strong educational foundation provides. As a hiring manager, if I’m looking for a future leader, I’m far less likely to hire someone from a school that pumps out graduates without any real, deep education and preparation.Other things to look for: programs where the faculty actually have made (and continue to make) commercial games (if that’s what you want to do), who have been in the games industry, not just in academia, and programs where you end up with 1) a strong portfolio of the work you’ve done, and 2) the experience of having worked on as part of a team to design, develop, and finish a long-term project (minimum 6–12 months, not 8 weeks).Finally, if you’re in high school now, here is a link to our suggested high school preparatory curriculum for game design. This is intended to prepare students for our game design program at Indiana University, but it will serve you well no matter where you go.

Do you enjoy being a low level video game designer?

I don't know why you assume that at the bigger companies you're more likely to "do more than just design the shoes for the characters". If anything, you're less likely to take ownership of a big feature at a large company, simply because the team size tends to be much bigger. For example, more than 1,000 people are credited on GTA V. The vast majority of each of those people would be responsible for just a tiny part of the game.I work for an indie, but we did develop a big hit franchise across Europe - a quiz series called Buzz! - and that required working very closely with Sony. We've also made smaller and lesser known titles. You could say I've got experience of working on both big and small games, and there are pros and cons to each.When you're working on a big AAA game, lots of people are invested in it. The publisher will protect that brand very closely, and your options for putting your own stamp on it will be limited - particularly if you start working on the project after it's an already established franchise. That said, working on AAA games is exciting because you know you're making something millions of people will play.On the other hand, if you get to work on a smaller scale game without a big publisher attached, you're far more free to do what you want. And in a smaller team, you're likely to be responsible for bigger parts of the game, meaning your ideas have a greater chance of making it into the finished product.I don't believe moving to a big company is a natural career progression, since many people I work with have come from big companies and say they prefer working for an indie because it's friendlier.The enjoyment you get out of a job is completely personal and down to you. I take pride in whatever I'm contributing to, whether it's big or small. And there are plenty of indie games out there that are anything but lame!

What kind of degree do you need for video game design?

Hello, I study Game Design at the Games Academy in Berlin.

The main departments are:
Programming
Art
Design
Level Design
Sound
Management
Community Management
Marketing

All of the apartments mix to some extend, and all of them need leadership/management/communication.

Game development is very team based, it is one of the best industries for you if you love talking with people about people.

Game Design is a bit of a strange area. You have different kinds of designers. You have the technical guy who knows how to turn anything into a mathematical model, you got the guy who can talk for hours about pretty much anything..

The main skills for game design are arguable, but in my opinion are:
-Listening/Analysing
-Mixing ideas together
-Writing
-Logic
-Prototyping (scripting and basic art skills)

If you do not enjoy the things above, I doubt you will enjoy game design much.


Degrees:
There are well known developers who have no degrees whatsoever, so it is not necessary to have any degrees to enter the industry. The best thing to do is to work on mods, and on games in general and perform your job within a team. A game is the best proof of expertise.

So you say: should I take a few years "off" and work on projects?

I believe it is good to go to an educational place where you can meet people with the same goal as you. You can work together on a game. You will get support from teachers and workshops from professionals. The most important criterion: Project time, experienced teachers with different backgrounds, and a good atmosphere. Don't listen to whining students, they are just lazy!

I can suggest:
Digipen in Washington
http://en.wikipedia.org/wiki/Digipen (official website seems down)

Gotland University in Sweden:
http://game.hgo.se/

Games Academy in Berlin:
http://www.games-academy.de/

Hope you find something!

Will I be able to become a video game designer if I have tattoos and periceings?

Im a 16 year old and when im older I want 2 wrist tattoos and a nose periceing. And I also want to be a video game designer plus I heard that some places wont hire you if you have tattoos or periceing so I think is better know no when im young. So do you think it will be ok or acceptable for a video game designer to have tattoos and periceings

University With Major In Video Game Design?

1.) It is highly unlikely you'll get the chance to work on a game design team, there are so many people going for so few positions that its very unlikely.

2.) Don't major in video game design specifically. What will you do when you don't get a job at a video game company? Most tech jobs are going to go to computer science/electrical engineering/information technology grads, not someone with a degree in video game design.

3.) Most people who do work for video game companies doing coding, modeling, testing, etc have degrees like computer science, electrical engineering, information technology, and graphic design (concept artists and renderers).

4.) I can't think of ONE university with a good reputation for computer degrees that offers a degree in anything related specifically to video games. This is because of all the other reasons I already listed.

Go for computer science or electrical engineering. You'll have MUCH better career prospects if you can't land a job at a video game company.

What are people who make and create video games called?

The general term is games developer.

It really depends on which aspect of the game you wish to be involved with, especially if you're aiming to work for a larger company. (Take a good look at the credits of a big title game to get an idea of just how many people are involved and see which title interest you.)

First off, you need to decide if you want to be involved in the development or publishing i.e. do you want to make the game or sell the game. (There is more money in publishing, but it also far more competitive.)

Developers:
Design - Concept artists, graphic design
Script - Creative writing, media & communication sciences
Programming - Standard software programming
Voice Acting - theater and drama

If you wish to be independent and start on your own or a small group then software programming and graphic design might be the way to go.

Publishers:
Pretty much any field that involves money in someway - Accounting, economics, marketing, advertising even psychology and social studies. However, to become a publicist, a degree in Marketing and a minor in economic might be the way to go.

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